ACE3/addons/arsenal/functions/fnc_fillLoadoutsList.sqf
johnb432 c8404f496e
Arsenal - Add/Fix/Improve/Change numerous aspects (#9040)
* Arsenal update

* Fixes

* Update fnc_onSelChangedLeft.sqf

* Update fnc_updateUniqueItemsList.sqf

* Header fixes

* Fix for defines.hpp

Co-authored-by: Dystopian <sddex@ya.ru>

* Moved fnc_baseWeapon, filtered invalid items

* Update addons/arsenal/functions/fnc_scanConfig.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Fixes and tweaks

- Sorting is guaranteed to give a fixed order
- Dog tags no longer throw errors when reloading the ACE arsenal mission when you had some saved in your loadout before quitting the last time you played.

* Cleanup, bug fixes and additions

- Added the ability to add items from "CfgMagazines" into the "Misc. items" or custom tabs.
- Added "baseWeapon" class support for weapon attachments. If a weapon attachment has the config property "baseWeapon" defined, it will take that item and show that in the arsenal.
- Added stronger filtering on item scopes (scope > 0 at least for every item)
- Added "descending" (default, as it is now) and "ascending" sort order as a drop down menu,
- Unique backpacks in containers can now be removed with either the "-" or "clear all items" button.
- When sorting by a number, 2 decimal points have been added, so that when you sort by weight it returns the correct order.

* More fixes and tweaks

- Converted the arsenal to partially work with hashmaps instead of arrays (for configItems and virtualItems, currentItems is still an array).
- Because of the above, performance of FUNC(addVirtualItems) and FUNC(removeVirtualItems) has improved immensely.
- Sorting now caches results, reducing repeated sorting times drastically.
- CBA disposable launchers are handled differently now: Within the arsenal, you can change weapon attachments on disposable launchers, but you can't change their magazines (primary or secondary). Item info on the right and the stats show correct information.
- FUNC(addSort) now checks if the new sorting method already exists and doesn't add it if it does.
- FUNC(removeSort) now exists. You can't remove the default sort type (alphabetically) to avoid problems with the arsenal.
- Both FUNC(addStat) and FUNC(compileStats) actually taken priority into account now. Because of that priority on several stats needed to be tweaked.
- FUNC(removeStat) ensures that there are no gaps within the stat array (so if there is an empty spot in the stats page, it's because there is a stat, but the condition for it being shown hasn't been met).

* Update fnc_replaceUniqueItemsLoadout.sqf

* Update fnc_onSelChangedLeft.sqf

* Update fnc_scanConfig.sqf

* Update docs/wiki/framework/arsenal-framework.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Minor cleanup

* Baseweapon filtering

* Improvements + better unique items support

* Update fnc_fillRightPanel.sqf

* Update fnc_onSelChangedLeft.sqf

Fixed: Switching between weapons with incompatible primary magazines while a compatible secondary magazine is loaded doesn't equip the new weapon's primary magazine.

* Update addons/common/functions/fnc_uniqueUnitItems.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* undefined variable

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix undefined loadout var

* Update fnc_fillLoadoutsList.sqf

---------

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-21 21:25:25 +03:00

136 lines
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#include "script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43
* Fill loadouts list.
*
* Arguments:
* 0: Loadouts display <DISPLAY>
* 1: Tab control <CONTROL>
*
* Return Value:
* None
*
* Public: No
*/
params ["_display", "_control"];
(_display displayCtrl IDC_textEditBox) ctrlSetText "";
private _contentPanelCtrl = _display displayCtrl IDC_contentPanel;
// Force a "refresh" animation of the panel
_contentPanelCtrl ctrlSetFade 1;
_contentPanelCtrl ctrlCommit 0;
_contentPanelCtrl ctrlSetFade 0;
_contentPanelCtrl ctrlCommit FADE_DELAY;
_contentPanelCtrl lnbSetCurSelRow -1;
lnbClear _contentPanelCtrl;
private _sharedLoadoutsVars = GVAR(sharedLoadoutsNamespace) getVariable QGVAR(sharedLoadoutsVars);
private _cfgWeapons = configFile >> "CfgWeapons";
private _newRow = -1;
if (GVAR(currentLoadoutsTab) != IDC_buttonSharedLoadouts) then {
private _loadoutNameAndTab = "";
private _loadoutCachedInfo = "";
private _sharingEnabled = GVAR(allowSharedLoadouts) && {isMultiplayer};
// Add all loadouts to loadout list
{
_x params ["_loadoutName", "_loadoutData"];
_loadoutNameAndTab = _loadoutName + str GVAR(currentLoadoutsTab);
_loadoutCachedInfo = _contentPanelCtrl getVariable _loadoutNameAndTab;
// If not in cache, get info and cache it
if (isNil "_loadoutCachedInfo") then {
_loadoutCachedInfo = [_loadoutData] call FUNC(verifyLoadout);
_contentPanelCtrl setVariable [_loadoutNameAndTab, _loadoutCachedInfo];
_loadoutCachedInfo params ["", "_nullItemsAmount", "_unavailableItemsAmount", "_nullItemsList", "_unavailableItemsList"];
// Log missing / nil items to RPT (only once per arsenal session)
if (GVAR(EnableRPTLog) && {(_nullItemsAmount > 0) || {_unavailableItemsAmount > 0}}) then {
private _printComponent = "ACE_Arsenal - Loadout:";
private _printNullItemsList = ["Missing items:", str _nullItemsList] joinString " ";
private _printUnavailableItemsList = ["Unavailable items:", str _unavailableItemsList] joinString " ";
diag_log text (format ["%1%5 %2%5 %3%5 %4", _printComponent, "Name: " + _loadoutName, _printNullItemsList, _printUnavailableItemsList, endl]);
};
};
// Set position of loadouts different if in default loadout tab or if sharing is disabled
if (GVAR(currentLoadoutsTab) == IDC_buttonDefaultLoadouts || {!_sharingEnabled}) then {
_contentPanelCtrl lnbSetColumnsPos [0, 0, 0.40, 0.50, 0.60, 0.70, 0.75, 0.80, 0.85, 0.90];
} else {
_contentPanelCtrl lnbSetColumnsPos [0, 0.05, 0.40, 0.50, 0.60, 0.70, 0.75, 0.80, 0.85, 0.90];
};
_loadoutCachedInfo params ["_extendedLoadout", "_nullItemsAmount", "_unavailableItemsAmount"];
_extendedLoadout params ["_loadout"];
_newRow = _contentPanelCtrl lnbAddRow ["", _loadoutName];
ADD_LOADOUTS_LIST_PICTURES
// Change color on loadout lines that have items that aren't available or don't exist
if (_nullItemsAmount > 0) then {
_contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 0, 0, 0.8]]; // Red
} else {
if (_unavailableItemsAmount > 0) then {
_contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 1, 1, 0.25]]; // Gray
};
};
// If it's a shared loadout and player is in the private loadouts tab, add icon
if (((profileName + _loadoutName) in _sharedLoadoutsVars) && {GVAR(currentLoadoutsTab) == IDC_buttonMyLoadouts}) then {
_contentPanelCtrl lnbSetPicture [[_newRow, 0], QPATHTOF(data\iconPublic.paa)];
_contentPanelCtrl lnbSetValue [[_newRow, 0], 1];
};
} forEach ([profileNamespace getVariable [QGVAR(saved_loadouts), []], GVAR(defaultLoadoutsList)] select (ctrlIDC _control == IDC_buttonDefaultLoadouts));
} else {
private _allPlayerNames = allPlayers apply {name _x};
private _loadoutVar = "";
{
_x params ["_playerName", "_loadoutName", "_loadoutData"];
_loadoutVar = _playerName + _loadoutName;
// If player who shared loadout doesn't exist anymore, unshare loadout
if !(_playerName in _allPlayerNames) then {
GVAR(sharedLoadoutsNamespace) setVariable [_loadoutVar, nil, true];
GVAR(sharedLoadoutsNamespace) setVariable [QGVAR(sharedLoadoutsNamespace), _sharedLoadoutsVars - [_loadoutVar], true];
[QGVAR(loadoutUnshared), [_contentPanelCtrl, profileName, _loadoutName]] call CBA_fnc_remoteEvent;
} else {
([_loadoutData] call FUNC(verifyLoadout)) params ["_extendedLoadout", "_nullItemsAmount", "_unavailableItemsAmount"];
_extendedLoadout params ["_loadout"];
_contentPanelCtrl lnbSetColumnsPos [0, 0.15, 0.40, 0.50, 0.60, 0.70, 0.75, 0.80, 0.85, 0.90];
_newRow = _contentPanelCtrl lnbAddRow [_playerName, _loadoutName];
ADD_LOADOUTS_LIST_PICTURES
_contentPanelCtrl lnbSetData [[_newRow, 1], _loadoutVar];
// Change color on loadout lines that have items that aren't available or don't exist
if (_nullItemsAmount > 0) then {
_contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 0, 0, 0.8]]; // Red
} else {
if (_unavailableItemsAmount > 0) then {
_contentPanelCtrl lnbSetColor [[_newRow, 1], [1, 1, 1, 0.25]]; // Gray
};
};
};
} forEach (_sharedLoadoutsVars apply {GVAR(sharedLoadoutsNamespace) getVariable _x});
};
[QGVAR(loadoutsListFilled), [_display, _control]] call CBA_fnc_localEvent;
// Sort loadouts alphabetically
_contentPanelCtrl lnbSort [1, false];