ACE3/addons/common/functions/fnc_switchToGroupSide.sqf
PabstMirror 00b91bed45 Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
2017-05-31 22:09:36 +01:00

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/*
* Author: Glowbal
* Stack group switches. Will always trace back to original group.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: switch <BOOLEAN>
* 2: id <STRING>
* 3: side <SIDE>
*
* Return Value:
* None
*
* Public: Yes
*/
#include "script_component.hpp"
params [["_unit", objNull], ["_switch", false], ["_id", ""], ["_side", sideUnknown]];
private _previousGroupsList = _unit getVariable [QGVAR(previousGroupSwitchTo), []];
if (_switch) then {
// go forward
private _previousGroup = group _unit;
private _originalSide = side group _unit;
if (count units _previousGroup == 1 && _originalSide == _side) exitWith {
[format ["Current group has only 1 member and is of same side as switch. Not switching unit %1", _id]] call FUNC(debug);
};
private _newGroup = createGroup _side;
[_unit] joinSilent _newGroup;
_previousGroupsList pushBack [_previousGroup, _originalSide, _id, true];
_unit setVariable [QGVAR(previousGroupSwitchTo), _previousGroupsList, true];
} else {
// go one back
{
if (_id == (_x select 2)) exitWith {
_x set [ 3, false];
_previousGroupsList set [_forEachIndex, _x];
[format["found group with ID: %1", _id]] call FUNC(debug);
};
} forEach _previousGroupsList;
reverse _previousGroupsList;
{
if (_x select 3) exitWith {}; // stop at first id set to true
if !(_x select 3) then {
private _currentGroup = group _unit;
if (!isNull (_x select 0)) then {
[_unit] joinSilent (_x select 0);
} else {
private _newGroup = createGroup (_x select 1);
[_unit] joinSilent _newGroup;
};
if (count units _currentGroup == 0) then {
deleteGroup _currentGroup;
};
_previousGroupsList set [_forEachIndex, objNull];
};
} forEach _previousGroupsList;
_previousGroupsList = _previousGroupsList - [objNull];
reverse _previousGroupsList; // we have to reverse again, to ensure the list is in the right order.
_unit setVariable [QGVAR(previousGroupSwitchTo), _previousGroupsList, true];
};