ACE3/addons/interact_menu/functions/fnc_isSubPath.sqf
PabstMirror 00b91bed45 Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
2017-05-31 22:09:36 +01:00

33 lines
720 B
Plaintext

/*
* Author: esteldunedain
* Check if the first path is a subpath of the other
*
* Arguments:
* 0: LongPath <ARRAY>
* 1: ShortPath <STRING>
*
* Return Value:
* Bool
*
* Example:
* [[["ACE_SelfActions", player],["ace_Gestures", player]], [["ACE_SelfActions", player]]] call ace_interact_menu_fnc_isSubPath
*
* Public: No
*/
#include "script_component.hpp"
params ["_longPath", "_shortPath"];
private _isSubPath = true;
if (count _shortPath > count _longPath) exitWith {false};
//IGNORE_PRIVATE_WARNING ["_i"];
for [{private _i = 0},{_i < count _shortPath},{_i = _i + 1}] do {
if !((_longPath select _i) isEqualTo (_shortPath select _i)) exitWith {
_isSubPath = false;
};
};
_isSubPath