ACE3/addons/medical_damage/functions/fnc_parseConfigForInjuries.sqf
pterolatypus 79ea841eeb
Medical Damage - Determine ammo damage type through config property (#7608)
* Determine ammo damage type through config property

* Tabs

* Add warning when property is missing

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Fixed up inheritance
Some classes were not editable;
changes moved to relevant subclasses instead

* Newlines for readability

* More sensible default value

* Fix mistakes I added

* Update addons/medical_damage/CfgAmmo.hpp

* Pre-cache special values for damage types

* Support # values

For backwards compatibility

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-04-07 21:52:20 -05:00

139 lines
4.7 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: Glowbal, commy2
* Parse the ACE_Medical_Advanced config for all injury types.
*
* Arguments:
* None
*
* ReturnValue:
* None
*
* Example:
* [] call ace_medical_damage_fnc_parseConfigForInjuries
*
* Public: No
*/
private _injuriesConfigRoot = configFile >> "ACE_Medical_Injuries";
// --- parse wounds
GVAR(woundClassNames) = [];
GVAR(woundClassNamesComplex) = []; // index = 10 * classID + category; [will contain nils] e.g. ["aMinor", "aMed", "aLarge", nil, nil..."bMinor"]
GVAR(woundsData) = [];
private _woundsConfig = _injuriesConfigRoot >> "wounds";
private _classID = 0;
{
private _entry = _x;
private _className = configName _entry;
private _selections = GET_ARRAY(_entry >> "selections",["All"]);
private _bleeding = GET_NUMBER(_entry >> "bleeding",0);
private _pain = GET_NUMBER(_entry >> "pain",0);
private _minDamage = GET_NUMBER(_entry >> "minDamage",0);
private _maxDamage = GET_NUMBER(_entry >> "maxDamage",-1);
private _causes = GET_ARRAY(_entry >> "causes",[]);
private _causeLimping = GET_NUMBER(_entry >> "causeLimping",0) == 1;
private _causeFracture = GET_NUMBER(_entry >> "causeFracture",0) == 1;
if !(_causes isEqualTo []) then {
GVAR(woundClassNames) pushBack _className;
GVAR(woundsData) pushBack [_classID, _selections, _bleeding, _pain, [_minDamage, _maxDamage], _causes, _className, _causeLimping, _causeFracture];
{
GVAR(woundClassNamesComplex) set [10 * _classID + _forEachIndex, format ["%1%2", _className, _x]];
} forEach ["Minor", "Medium", "Large"];
_classID = _classID + 1;
};
} forEach configProperties [_woundsConfig, "isClass _x"];
// --- parse damage types
GVAR(allDamageTypesData) = [] call CBA_fnc_createNamespace;
// cache for ammunition -> damageType
GVAR(damageTypeCache) = [] call CBA_fnc_createNamespace;
// minimum lethal damage collection, mapped to damageTypes
private _damageTypesConfig = _injuriesConfigRoot >> "damageTypes";
private _thresholdsDefault = getArray (_damageTypesConfig >> "thresholds");
private _selectionSpecificDefault = getNumber (_damageTypesConfig >> "selectionSpecific");
// Collect all available damage types from the config
{
private _entry = _x;
private _className = configName _entry;
// Check if this type is in the causes of a wound class, if so, we will store the wound types for this damage type
private _woundTypes = [];
{
if (_className in (_x select 5)) then {
_woundTypes pushBack _x;
};
} forEach GVAR(woundsData);
private _damageTypeSubClassConfig = _damageTypesConfig >> _className;
private _thresholds = GET_ARRAY(_damageTypeSubClassConfig >> "thresholds",_thresholdsDefault);
private _selectionSpecific = GET_NUMBER(_damageTypeSubClassConfig >> "selectionSpecific",_selectionSpecificDefault);
GVAR(allDamageTypesData) setVariable [_className, [_thresholds, _selectionSpecific > 0, _woundTypes]];
GVAR(damageTypeCache) setVariable [_className, _className];
GVAR(damageTypeCache) setVariable ["#"+_className, _className];
/*
// extension loading
private _minDamageThresholds = (_thresholds apply {str (_x select 0)}) joinString ":";
private _amountThresholds = (_thresholds apply {str (_x select 1)}) joinString ":";
// load in the damage types into the medical extension
private _extensionArgs = format [
"addDamageType,%1,%2,%3,%4,%5",
_className,
1, //@todo remove 'minLethalDamage' from extension
_minDamageThresholds,
_amountThresholds,
_selectionSpecific
];
TRACE_1("",_extensionArgs);
// private _extensionRes = "ace_medical" callExtension _extensionArgs;
// TRACE_1("",_extensionRes);
*/
} forEach configProperties [_damageTypesConfig, "isClass _x"];
/*
// extension loading
{
_x params ["_classID", "_selections", "_bleedingRate", "_pain", "_damageExtrema", "_causes", "_displayName"];
_damageExtrema params ["_minDamage", "_maxDamage"];
private _className = GVAR(woundClassNames) select _forEachIndex;
if (_displayName isEqualTo "") then {
_displayName = _className;
};
private _selections = _selections joinString ":";
private _causes = _causes joinString ":";
private _extensionArgs = format [
"addInjuryType,%1,%2,%3,%4,%5,%6,%7,%8,%9",
_classID,
_className,
_selections,
_bleedingRate,
_pain,
_minDamage,
_maxDamage,
_causes,
_displayName
];
TRACE_1("",_extensionArgs);
// private _extensionRes = "ace_medical" callExtension _extensionArgs;
// TRACE_1("",_extensionRes);
} forEach GVAR(woundsData);
// "ace_medical" callExtension "ConfigComplete";
*/