ACE3/addons/spectator/functions/fnc_ui_handleLoad.sqf
Joko 00fa94e636
Map Gestures - Rewrite and Add Zeus, and Spectator support (#7653)
* Initial Rewrite

* improve getProximityPlayers

* add Zeus Implementation

* fix missing simicolon

* add Spectator Support

* improve local responsiveness

* add Vanilla Spectator Support

* Fix Both Spectators are now working correctly

* exit mouse moving event early when disabled

* Move Diary Event registration to XEH DisplayLoaded

Port Settings to SQF
Add Setting for only showing Friendly Units pointing

* Fix Merge Issue in Stringtable

Redo Settings

* fix a copy past script error

* Update addons/map_gestures/functions/fnc_getProximityPlayers.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Lazy evals and defines

* Small changes

* Simplify initDisplayDiary and fix loading saves

* Cache getProximityPlayers

Improve Vanilla Spectator Support and how Followed unit Nearby data

* Minor header update

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-06-19 10:35:57 -05:00

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#include "script_component.hpp"
/*
* Author: SilentSpike, Jonpas
* Function used to handle load event.
*
* Arguments:
* 0: Spectator display <DISPLAY>
*
* Return Value:
* None
*
* Example:
* _this call ace_spectator_fnc_ui_handleLoad
*
* Public: No
*/
params ["_display"];
uiNamespace setVariable [QGVAR(display), _display];
if (["ace_map_gestures"] call EFUNC(common,isModLoaded)) then {
[_display displayCtrl IDC_MAP] call EFUNC(map_gestures,initDisplaySpectator);
};
[QGVAR(displayLoaded), _display] call CBA_fnc_localEvent;
// Handle ACRE2 Toggle Spectator (if present)
if (!isNil "acre_api_fnc_addDisplayPassthroughKeys") then {
[_display] call acre_api_fnc_addDisplayPassthroughKeys;
};