ACE3/addons/markers
2018-10-16 18:08:10 -05:00
..
functions disable marker editing for polylines (#6596) 2018-10-16 18:08:10 -05:00
UI added movable markers option (#5397) 2017-09-07 19:26:32 +02:00
$PBOPREFIX$ port markers 2015-01-18 08:20:55 +01:00
ACE_Settings.hpp Dev helper function to convert settings to code (#5752) 2018-01-07 02:46:47 +01:00
CfgEventHandlers.hpp Integrate 1.60 marker shape color map interface (#3860) 2016-06-02 09:28:52 -05:00
CfgVehicles.hpp overhaul movable markers (#5922) 2018-01-05 18:55:00 +01:00
config.cpp Dev helper function to convert settings to code (#5752) 2018-01-07 02:46:47 +01:00
initSettings.sqf Cleanup markers 2018-01-06 00:52:57 -06:00
InsertMarker.hpp code cleanup markers 2015-12-10 15:32:31 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Add the ability to edit user placed markers (#6564) 2018-09-17 13:52:24 -05:00
stringtable.xml Remove BOM from stringtables 2018-10-07 11:30:15 +02:00
XEH_postInit.sqf overhaul movable markers (#5922) 2018-01-05 18:55:00 +01:00
XEH_preInit.sqf Add the ability to edit user placed markers (#6564) 2018-09-17 13:52:24 -05:00
XEH_PREP.hpp overhaul movable markers (#5922) 2018-01-05 18:55:00 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_markers

Completely replaces the default marker system, allowing quicker and more precise placement of markers.

Maintainers

The people responsible for merging changes to this component or answering potential questions.