ACE3/addons/medical/functions/fnc_setCardiacArrest.sqf
PabstMirror 6e077de829 Medical - Use default value instead of 0 for getVar
#683 - should prevent people getting knocked out from any damage source
if the variables are undefined
2015-04-17 12:13:23 -05:00

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/*
* Author: Glowbal
* Triggers a unit into the Cardiac Arrest state from CMS. Will put the unit in an unconscious state and run a countdown timer until unit dies.
* Timer is a random value between 120 and 720 seconds.
*
* Arguments:
* 0: The unit that will be put in cardiac arrest state <OBJECT>
*
* ReturnValue:
* <NIL>
*
* Public: yes
*/
#include "script_component.hpp"
private ["_unit", "_timeInCardiacArrest"];
_unit = _this select 0;
if (_unit getvariable [QGVAR(inCardiacArrest),false]) exitwith {};
_unit setvariable [QGVAR(inCardiacArrest), true,true];
_unit setvariable [QGVAR(heartRate), 0];
["Medical_onEnteredCardiacArrest", [_unit]] call ace_common_fnc_localEvent;
[_unit, true] call FUNC(setUnconscious);
_timeInCardiacArrest = 120 + round(random(600));
[{
private ["_args","_unit","_startTime","_timeInCardiacArrest","_heartRate"];
_args = _this select 0;
_unit = _args select 0;
_startTime = _args select 1;
_timeInCardiacArrest = _args select 2;
_heartRate = _unit getvariable [QGVAR(heartRate), 80];
if (_heartRate > 0 || !alive _unit) exitwith {
[(_this select 1)] call cba_fnc_removePerFrameHandler;
_unit setvariable [QGVAR(inCardiacArrest), nil,true];
};
if (time - _startTime >= _timeInCardiacArrest) exitwith {
[(_this select 1)] call cba_fnc_removePerFrameHandler;
_unit setvariable [QGVAR(inCardiacArrest), nil,true];
[_unit] call FUNC(setDead);
};
}, 1, [_unit, time, _timeInCardiacArrest] ] call CBA_fnc_addPerFrameHandler;