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05389e7e25
Will remove items on treatment start. Add again on treatmentFailure. Based upon consumeItem config setting.
41 lines
1.0 KiB
Plaintext
41 lines
1.0 KiB
Plaintext
/*
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* Author: Glowbal
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* Use Equipment items if any is available. Priority: 1) Medic, 2) Patient. If in vehicle: 3) Crew
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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* 2: Items <ARRAY<STRING>>
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*
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* ReturnValue:
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* <NIL>
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_medic", "_patient", "_items", "_itemUsedInfo", "_itemsUsedBy"];
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_medic = _this select 0;
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_patient = _this select 1;
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_items = _this select 2;
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_itemsUsedBy = [];
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{
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// handle a one of type use item
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if (typeName _x == "ARRAY") then {
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{
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_itemUsedInfo = [_medic, _patient, _x] call FUNC(useItem);
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if (_itemUsedInfo select 0) exitwith { _itemsUsedBy pushback [(_itemUsedInfo select 1), _x]};
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}foreach _x;
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};
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// handle required item
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if (typeName _x == "STRING") then {
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_itemUsedInfo = [_medic, _patient, _x] call FUNC(useItem);
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if (_itemUsedInfo select 0) exitwith { _itemsUsedBy pushback [(_itemUsedInfo select 1), _x]};
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};
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}foreach _items;
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[count _items == count _itemsUsedBy, _itemsUsedBy];
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