ACE3/extensions/medical/handleDamage.h
2015-05-17 09:48:59 +02:00

93 lines
3.2 KiB
C++

#pragma once
#include <string>
#include <vector>
#include <memory>
namespace ace {
namespace medical {
namespace injuries {
class DamageType;
class InjuryType;
class OpenWound;
}
class handleDamage
{
public:
/**
*
*/
static handleDamage& GetInstance();
~handleDamage();
/**
* Find new open wounds from advanced medical based upon the received damage.
*
* @param selectionName A string representation of the bodypart (for example: leg_r)
* @param amountOfDamage The damage received
* @param typeOfDamage The type of the damage received
* @param woundID latest wound ID
* @return SQF string containing _woundsCreated and _painAdded.
*/
std::string HandleDamageWounds(const std::string& selectionName, double amountOfDamage, const std::string& typeOfDamage, int woundID);
/**
* Find new open wounds from advanced medical based upon the received damage.
*
* @param typeOfDamage The type of the damage received
* @param amountOfDamage The damage received
* @param selection A number representation of the bodypart. Number from 0 to 6.
* @param woundID latest wound ID
* @return New open wounds.
*/
std::vector<ace::medical::injuries::OpenWound> GetInjuryInfoFor(const std::string& typeOfDamage, double amountOfDamage, int selection, int woundID);
/**
* Add a new damage type from extension input parameters
*
* @param sqfDamageTypeDefinition
* @return String with result of addition: ADDED [parameters] or FAILED
*/
std::string AddDamageType(const std::vector<std::string>& sqfDamageTypeDefinition);
/**
* Add a new injury type from extension input parameters
*
* @param sqfDamageTypeDefinition
* @return String with result of addition: ADDED [parameters] or FAILED
*/
std::string AddInjuryType(const std::vector<std::string>& sqfInjuryDefinition);
/**
* Convert a selectionName to a number
*
* @param selectionName
* @return number of selection
*/
int SelectionToNumber(const std::string& selectionName);
/**
* Lets the system know that all data has been added
*/
void FinalizeDefinitions();
private:
handleDamage();
handleDamage(handleDamage const&) = delete;
void operator=(handleDamage const&) = delete;
std::vector<std::string> inputToVector(const std::string& input);
std::vector<double> inputToVectorDouble(const std::string& input);
std::vector<std::shared_ptr<ace::medical::injuries::DamageType>> damageTypes;
std::vector<std::shared_ptr<ace::medical::injuries::InjuryType>> injuryTypes;
std::vector<std::string> selections;
std::vector<std::string> hitPoints;
};
}
}