ACE3/addons/explosives
Will/KJW beb4ec8f06
Explosives - Add modded defusal kit support (#9353)
* Update CfgWeapons.hpp

* Update XEH_preStart.sqf

* Update XEH_preInit.sqf

* Update fnc_canDefuse.sqf

* Update fnc_canDefuse.sqf

* fix condition

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update fnc_interactEH.sqf

* Update addons/explosives/functions/fnc_interactEH.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-01 17:52:28 -03:00
..
Data Explosives - Fix invalid m57 specularPower (#9094) 2022-11-07 14:00:42 +00:00
functions Explosives - Add modded defusal kit support (#9353) 2023-09-01 17:52:28 -03:00
scripts Use directCall on tripflare effect 2016-09-08 21:22:32 +02:00
UI Add new explosive timer UI 2018-06-22 15:41:43 -04:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
ACE_Arsenal_Stats.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
ACE_Settings.hpp Explosives - Add CBA settings for max/min/default timer values (#7916) 2020-10-03 12:00:06 -05:00
ACE_Triggers.hpp Explosives - Fix objNull reported as source and instigator in BI handleDamage event for explosive triggered by timer (#8647) 2021-11-08 00:29:27 +01:00
Cfg3DEN.hpp Explosives - Add ace_isEOD 3DEN attribute (#7080) 2019-10-13 12:22:46 -05:00
CfgAmmo.hpp Update class with correct inheritance (#7100) 2019-07-12 10:04:33 -05:00
CfgCloudlets.hpp Add Tripflare (#4152) 2016-08-13 11:29:01 +02:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgMagazines.hpp General - Format config classes with consistent spacing (#8550) 2021-10-18 11:56:43 -05:00
CfgModule.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
CfgVehicles.hpp Explosives - Fix missing action name for setup helper object (#8288) 2021-06-27 15:17:25 -05:00
CfgWeapons.hpp Explosives - Add modded defusal kit support (#9353) 2023-09-01 17:52:28 -03:00
config.cpp General - Format config classes with consistent spacing (#8550) 2021-10-18 11:56:43 -05:00
ExplosivesUI.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
GUI_VirtualAmmo.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
initSettings.sqf Explosives - Add CBA settings for max/min/default timer values (#7916) 2020-10-03 12:00:06 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Add new explosive timer UI 2018-06-22 15:41:43 -04:00
stringtable.xml Translations - Russian (#9095) 2022-12-03 13:57:43 -06:00
TimerDialog.hpp HEMTT v10 Compatibility (#9105) 2023-02-01 23:28:55 -06:00
XEH_missionDisplayLoad.sqf Fix Cancel Action by moving it to MouseButtonDown display EH 2016-03-03 17:35:43 +01:00
XEH_postInit.sqf Explosives - Add getVar to disable setShotParents (#9190) 2023-05-03 11:55:02 -05:00
XEH_preInit.sqf Explosives - Add modded defusal kit support (#9353) 2023-09-01 17:52:28 -03:00
XEH_PREP.hpp Explosives - Fix cellphone ringing if RF blocking present (#8991) 2022-09-10 13:02:53 -05:00
XEH_preStart.sqf Explosives - Add modded defusal kit support (#9353) 2023-09-01 17:52:28 -03:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.