ACE3/addons/safemode/functions/fnc_setWeaponSafety.sqf
Cyruz 7f5a8e4099
Safety - Add optional flag to hide hint (#9086)
* Add optional flag to hide hint

* Update addons/safemode/functions/fnc_setWeaponSafety.sqf

* Update addons/safemode/functions/fnc_unlockSafety.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/safemode/functions/fnc_lockSafety.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-12-03 13:57:16 -06:00

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#include "script_component.hpp"
/*
* Author: Brostrom.A
* Safe or unsafe the given weapon based on weapon state; locked or unlocked.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
* 2: State <BOOL>
* 3: Show hint <BOOL> (default: true)
*
* Return Value:
* None
*
* Example:
* [ACE_player, currentWeapon ACE_player, true] call ace_safemode_fnc_setWeaponSafety
*
* Public: Yes
*/
params [
["_unit", objNull, [objNull]],
["_weapon", "", [""]],
["_state", true, [true]],
["_hint", true, [true]]
];
if (_weapon == "") exitWith {};
private _safedWeapons = _unit getVariable [QGVAR(safedWeapons), []];
_weapon = configName (configFile >> "CfgWeapons" >> _weapon);
private _muzzle = currentMuzzle _unit;
if (_state isNotEqualTo (_weapon in _safedWeapons)) then {
[_unit, _weapon, _muzzle, _hint] call FUNC(lockSafety);
};