.. |
data
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add empty geometry to earplugs model (#6659)
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2018-11-03 11:19:35 -05:00 |
functions
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Cleanup - Trim all trailing whitespace (#8651)
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2021-10-30 16:42:03 -05:00 |
sounds
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Increase the volume of the residual woosh when ringing is disabled
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2016-02-06 14:49:56 -03:00 |
UI
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Add to all Objects a LoD with nothing in for "hiding" Objects in Distance
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2015-07-15 20:34:35 +02:00 |
$PBOPREFIX$
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hearing: various fixes
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2015-01-13 22:41:53 -03:00 |
ACE_Arsenal_Stats.hpp
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Add missing semicolons (#6148)
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2018-02-15 10:31:14 -06:00 |
ACE_Settings.hpp
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General - Move to CBA Settings (#8461)
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2021-10-11 15:48:30 -05:00 |
CfgEventHandlers.hpp
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Add SQFC support (#8235)
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2021-09-03 19:08:34 -05:00 |
CfgSounds.hpp
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Use new QPATHTOF and QPATHTOEF macros
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2016-04-08 20:34:50 +02:00 |
CfgVehicles.hpp
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Hearing - Fix invalid usage of ARR macro (#7932)
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2020-10-03 10:21:20 -05:00 |
CfgWeapons.hpp
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Add hearing protection to LDF and Spetsnaz helmets (#7843)
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2020-08-09 10:11:50 -05:00 |
config.cpp
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Hearing - Remove outdated 12.7x108mm audibleFire value (#9193)
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2023-06-22 04:06:07 -03:00 |
initSettings.sqf
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General - Move to CBA Settings (#8461)
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2021-10-11 15:48:30 -05:00 |
README.md
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Update contribution documents (#8382)
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2021-08-16 20:17:56 +01:00 |
script_component.hpp
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convert log macros to cba versions (#4282)
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2016-10-02 12:55:31 +02:00 |
stringtable.xml
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Translations - Russian (#9095)
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2022-12-03 13:57:43 -06:00 |
XEH_postInit.sqf
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Hearing - Fix: CBA Extended Loadouts do not catch earplugs server side (#9041)
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2022-09-23 12:40:57 -05:00 |
XEH_preInit.sqf
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Hearing - Fix: CBA Extended Loadouts do not catch earplugs server side (#9041)
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2022-09-23 12:40:57 -05:00 |
XEH_PREP.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |