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* Medical Engine - Synchronize random unconscious anims * Update addons/medical_engine/functions/fnc_applyAnimAfterRagdoll.sqf Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> * Update addons/medical_engine/functions/fnc_applyAnimAfterRagdoll.sqf Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
41 lines
1.4 KiB
Plaintext
41 lines
1.4 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: diwako
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* Apply a fitting unconscious animation to a knocked out unit
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Animation <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_unit, _anim] call ace_medical_engine_fnc_applyAnimAfterRagdoll;
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*
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* Public: No
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*/
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params ["_unit", "_anim"];
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TRACE_2("applyAnimAfterRagdoll",_unit,_anim);
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if !(IS_UNCONSCIOUS(_unit) && // do not run if unit is conscious
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{alive _unit && // do not run if unit is dead
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{isNull objectParent _unit}}) exitWith {}; // do not run if unit in any vehicle
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private _animsArray = GVAR(animations) getVariable [_anim, [""]];
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private _random = (toArray (hashValue _unit)) param [0, 0];
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private _index = _random % (count _animsArray);
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private _unconsciousAnimation = _animsArray select _index;
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if (_unconsciousAnimation isEqualTo "") exitWith {
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// not a valid animation found
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ERROR_1("No valid animation found! [from anim: %1]",_anim);
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};
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// Apply the animation only locally on the machine and do not broadcast it to others
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// Reason is the nature of setUnconscious' end of ragdoll animation is not synced on all machines either
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// Not synced animations are preferred over units snapping from one to another animation
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TRACE_2("switchMove",_unit,_unconsciousAnimation);
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_unit switchMove _unconsciousAnimation;
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