ACE3/addons/explosives/XEH_postInit.sqf
2015-05-21 17:53:15 -05:00

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/*
* Author: Garth 'L-H' de Wet
* Initialises the player object for the explosive system.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* None
*
* Public: No
*/
#include "script_component.hpp"
//Start up a PFEH that scans all mines/explosives without defuseObjects attached and adds them
//Handles Editor Placed / Zeus / Scripted
if (isServer) then {
[{
private ["_explosive", "_helpers", "_defuseHelper"];
{
_explosive = _x;
_helpers = {
((typeOf _x) == "ACE_DefuseObject") && {(_x getVariable [QGVAR(Explosive), objNull]) == _explosive}
} count (attachedObjects _explosive);
if (_helpers == 0) then {
TRACE_3("Explosive without helper",_explosive,(getPosAsl _explosive),(typeOf _explosive));
_defuseHelper = createVehicle ["ACE_DefuseObject", (getPos _explosive), [], 0, "NONE"];
_defuseHelper attachTo [_explosive, [0,0,0], ""];
_defuseHelper setVariable [QGVAR(Explosive),_explosive,true];
};
} forEach allMines;
}, 5, []] call CBA_fnc_addPerFrameHandler;
};
if !(hasInterface) exitWith {};
GVAR(PlacedCount) = 0;
GVAR(Setup) = objNull;
GVAR(pfeh_running) = false;
GVAR(CurrentSpeedDial) = 0;
//Cancel placement if interact menu opened
["interactMenuOpened", {
if (GVAR(pfeh_running) && {!isNull (GVAR(Setup))}) then {
call FUNC(place_Cancel)
};
}] call EFUNC(common,addEventHandler);
[{(_this select 0) call FUNC(handleScrollWheel);}] call EFUNC(Common,addScrollWheelEventHandler);
player addEventHandler ["Killed", {
private "_deadman";
call FUNC(place_Cancel);
_deadman = [(_this select 0), "DeadManSwitch"] call FUNC(getPlacedExplosives);
{
[(_this select 0), -1, _x, true] call FUNC(detonateExplosive);
} count _deadman;
}];
player addEventHandler ["Take", {
private ["_item", "_getter", "_giver", "_config", "_detonators"];
_item = _this select 2;
_getter = _this select 0;
_giver = _this select 1;
_config = ConfigFile >> "CfgWeapons" >> _item;
if (isClass _config && {getNumber(_config >> "ACE_Detonator") == 1}) then {
private ["_clackerItems"];
_clackerItems = _giver getVariable [QGVAR(Clackers), []];
_getter SetVariable [QGVAR(Clackers), (_getter getVariable [QGVAR(Clackers), []]) + _clackerItems, true];
_detonators = [_giver] call FUNC(getDetonators);
if (count _detonators == 0) then {
_giver setVariable [QGVAR(Clackers), nil, true];
};
};
}];
player addEventHandler ["Put", {
private ["_item", "_getter", "_giver", "_config"];
_item = _this select 2;
_getter = _this select 1;
_giver = _this select 0;
_config = ConfigFile >> "CfgWeapons" >> _item;
if (isClass _config && {getNumber(_config >> "ACE_Detonator") == 1}) then {
private ["_clackerItems"];
_clackerItems = _giver getVariable [QGVAR(Clackers), []];
_getter SetVariable [QGVAR(Clackers), (_getter getVariable [QGVAR(Clackers), []]) + _clackerItems, true];
_detonators = [_giver] call FUNC(getDetonators);
if (count _detonators == 0) then {
_giver setVariable [QGVAR(Clackers), nil, true];
};
};
}];