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026b94903e
* New custom animation added * Adjusted CfgMoves and the script components * New drop animation and key handler * CBA settings and new ManActions added * Adjustments to the drop animation * Added translations and fixed some stuff * Update CfgMovesBasic.hpp * Fix translations Co-authored-by: Elgin675 <elgin675@hotmail.com> Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com> * Use the same key to drop object * Update addons/dragging/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Fix French translation Co-authored-by: Elgin675 <elgin675@hotmail.com> * Lower the weapon accuracy of the drag animations * Removed auto-switch to handgun * Update fnc_startDrag.sqf - Holding a launcher breaks the firing animation. - Now the unit has to hold either a primary weapon or handgun. * Handle the unit's current weapon Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com> * Update addons/dragging/functions/fnc_handlePlayerWeaponChanged.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/dragging/initSettings.sqf Co-authored-by: Elgin675 <elgin675@hotmail.com> Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com> Co-authored-by: Jo David <github@jonathandavid.de> Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: jonpas <jonpas33@gmail.com> |
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ace_dragging_drop.rtm | ||
ace_dragging.rtm |