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40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Lambda.Tiger
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* This function adds event handlers for submunition fragmentation.
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* It begins by confirming fragmentation and submunition fragmentation is
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* enabled, requests cached (or live calculated) ammo information array.
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* and uses that information to add event handlers as needed to the given
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* submunition.
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*
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* Arguments:
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* Inherits from BI SubmunitionCraeted EH
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*
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* Return Value:
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* none
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*
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* Example:
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* ["", _submunitionProjectile] call ace_frag_submunition
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*
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* Public: No
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*/
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if (!GVAR(enabled) || {GVAR(enSubMunit) == 0}) exitWith {};
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// params ["_projectile", "_submunitionProjectile", "_pos", "_velocity"];
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params ["", "_submunitionProjectile"];
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private _shouldFrag = GVAR(shouldFragCache) getOrDefaultCall [typeOf _submunitionProjectile, FUNC(shouldFrag), true];
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_shouldFrag params ["_doFrag", "_doSubmunit"];
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if (_doFrag) then {
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_submunitionProjectile addEventHandler ["Explode", {[_this, true] call FUNC(doFrag)}];
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};
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if (_doSubmunit) then {
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_submunitionProjectile addEventHandler ["SubmunitionCreated", {_this call FUNC(submunition)}];
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};
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#ifdef DEBUG_MODE_FULL
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[_submunitionProjectile] call FUNC(dev_addRound);
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#endif |