ACE3/addons/zeus/config.cpp

63 lines
1.7 KiB
C++

#include "script_component.hpp"
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {
QGVAR(moduleDefendArea),
QGVAR(moduleGlobalSetSkill),
QGVAR(moduleGroupSide),
QGVAR(modulePatrolArea),
QGVAR(moduleSearchArea),
QGVAR(moduleSearchNearby),
QGVAR(moduleTeleportPlayers)
};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author = ECSTRING(common,ACETeam);
authors[] = {"SilentSpike"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
// Use additional cfgPatches to contextually remove modules from zeus
class GVAR(captives): ADDON {
units[] = {
QGVAR(moduleCaptive),
QGVAR(moduleSurrender)
};
};
class GVAR(medical): ADDON {
units[] = {
QGVAR(moduleUnconscious),
QGVAR(moduleSetMedic),
QGVAR(moduleSetMedicalVehicle),
QGVAR(moduleSetMedicalFacility)
};
};
class GVAR(cargoAndRepair): ADDON {
units[] = {
QGVAR(moduleAddSpareTrack),
QGVAR(moduleAddSpareWheel)
};
};
};
class ACE_Curator {
GVAR(captives) = "ace_captives";
GVAR(medical) = "ace_medical";
GVAR(cargoAndRepair)[] = {"ace_cargo", "ace_repair"};
};
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "ACE_Settings.hpp"
#include "ui\RscAttributes.hpp"
class ACE_newEvents {
zeusUnitAssigned = QGVAR(zeusUnitAssigned);
SetSurrendered = QEGVAR(captives,setSurrendered);
SetHandcuffed = QEGVAR(captives,setHandcuffed);
AddCargoByClass = "ace_addCargo";
};