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65 lines
1.8 KiB
Plaintext
65 lines
1.8 KiB
Plaintext
/*
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* Author: commy2 and esteldunedain
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* Updates and applys the current deafness. Called every 0.1 sec from a PFEH.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_hearing_fnc_updateVolume
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define STRENGHTODEAFNESS 3
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#define MAXDEAFNESS 1.1
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private ["_recoverRate", "_volume"];
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// Exit if combat deafness is disabled
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if !(GVAR(enableCombatDeafness)) exitWith {};
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// Check if new noises increase deafness
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if (GVAR(newStrength) * STRENGHTODEAFNESS > GVAR(currentDeafness)) then {
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GVAR(currentDeafness) = GVAR(newStrength) * STRENGHTODEAFNESS min MAXDEAFNESS;
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};
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GVAR(newStrength) = 0;
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// Recover rate is slower if deafness is severe
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_recoverRate = 0.01;
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if (GVAR(currentDeafness) > 0.7) then {
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_recoverRate = 0.005;
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if (GVAR(currentDeafness) > 0.9) then {
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_recoverRate = 0.002;
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};
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};
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// Deafness recovers with time
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GVAR(currentDeafness) = GVAR(currentDeafness) - _recoverRate max 0;
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// needed until Bohemia fixes playSound to actually use the second argument
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_volume = (1 - GVAR(currentDeafness) max 0)^2 max 0.04;
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// Earplugs reduce hearing 50%
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if ([ACE_player] call FUNC(hasEarPlugsIn)) then {
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_volume = _volume min GVAR(EarplugsVolume);
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};
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// Reduce volume if player is unconscious
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if (ACE_player getVariable ["ACE_isUnconscious", false]) then {
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_volume = _volume min GVAR(UnconsciousnessVolume);
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};
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if (!(missionNameSpace getVariable [QGVAR(disableVolumeUpdate), false])) then {
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0.1 fadeSound _volume;
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0.1 fadeSpeech _volume;
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ACE_player setVariable ["tf_globalVolume", _volume];
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if (!isNil "acre_api_fnc_setGlobalVolume") then {[_volume^(0.33)] call acre_api_fnc_setGlobalVolume;};
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};
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//hintSilent format ["GVAR(currentDeafness), _Volume = %1, %2", GVAR(currentDeafness), _volume];
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