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46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
/*
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* Author: bux578
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* Initializes the player
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*
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* Arguments:
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* 0: player <OBJECT>
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* 1: sides <ARRAY<OBJECT>>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, [west]] call ace_switchunits_fnc_initPlayer
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_playerUnit", "_sides"];
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if (vehicle _playerUnit == _playerUnit) then {
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[_sides] call FUNC(markAiOnMap);
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_playerUnit setVariable [QGVAR(IsPlayerUnit), true, true];
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_playerUnit allowDamage false;
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GVAR(OriginalUnit) = _playerUnit;
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GVAR(OriginalName) = name _playerUnit;
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GVAR(OriginalGroup) = group _playerUnit;
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// remove all starting gear of a player
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removeAllWeapons _playerUnit;
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removeGoggles _playerUnit;
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removeHeadgear _playerUnit;
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removeVest _playerUnit;
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removeAllAssignedItems _playerUnit;
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clearAllItemsFromBackpack _playerUnit;
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removeBackpack _playerUnit;
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_playerUnit linkItem "ItemMap";
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removeUniform _playerUnit;
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[_playerUnit, "forceWalk", "ACE_SwitchUnits", true] call EFUNC(common,statusEffect_set);
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[_playerUnit, _sides] call FUNC(addMapFunction);
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};
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