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b489750d5b
* Optimizations with private, params, and isEqualType * Fixed tab being used instead of space * Fixed tabs inserted by notepad++ * More usage of new private syntax and params - changed a few checks for an array being empty to `_arr isEqualTo []` rather than `count _arr == 0` - added more uses of `private` on the same line as the variable is declared - added more uses of params to assign variables passed as parameters - removed unnecessary parentheses - removed several unnecessary variable declarations with private array syntax * clean up and formatting
122 lines
4.8 KiB
Plaintext
122 lines
4.8 KiB
Plaintext
//fnc_findReflections.sqf
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#include "script_component.hpp"
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private ["_lastPos", "_test", "_vec", "_testPos", "_buckets", "_excludes", "_bucketIndex", "_bucketPos", "_bucketList", "_c", "_index", "_blist", "_avgX", "_avgY", "_avgZ", "_bpos", "_distance", "_hitFactor", "_hit", "_range", "_refExp", "_i", "_x", "_res", "_forEachIndex", "_explosions", "_can", "_dirvec", "_zAng"];
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BEGIN_COUNTER(fnc_findReflections);
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params ["_args"];
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_args params ["_pos", "_explosiveInfo", "_los", "_nlos", "_zIndex", "_depth", "_rand"];
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private _split = 15;
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private _radi = (360/_split*_depth);
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// player sideChat format["p: %1", _explosiveInfo];
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_explosiveInfo params ["_indirectHitRange", "_indirectHit"];
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private _distanceCount = (floor _indirectHitRange*4) min 100;
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if(_zIndex < 5) then {
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_lastPos = _pos;
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_zAng = _zIndex*20+2;
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if(_zAng > 80) then {
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_radi = 1;
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_zAng = 90;
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};
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for "_i" from 0 to _radi do {
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_test = true;
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_vec = [1, ((_i*_split)+_rand) mod 360, _zAng] call CBA_fnc_polar2vect;
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for "_x" from 1 to _distanceCount do {
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_testPos = _pos vectorAdd (_vec vectorMultiply _x);
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// drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _testPos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""];
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_res = lineIntersectsWith [_pos, _testPos];
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if(count _res > 0) exitWith {
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_test = false;
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_nlos pushBack _lastPos;
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// {
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// _x addEventHandler ["HandleDamage", { diag_log text format["this: %1", _this]; }];
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// } forEach _res;
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// drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _testPos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""];
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// TEST_PAIRS pushBack [_pos, _lastPos, [1,0,0,1]];
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};
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// if(terrainIntersectASL [_pos, _testPos]) exitWith {};
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_lastPos = _testPos;
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};
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};
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_params set[4, _zIndex+1];
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} else {
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_depth = _depth + 1;
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_buckets = [];
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_excludes = [];
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_bucketIndex = 0;
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_bucketPos = nil;
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_bucketList = nil;
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_c = 0;
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while { count(_nlos) != count(_excludes) && _c < (count _nlos) } do {
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scopeName "mainSearch";
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{
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if(!(_forEachIndex in _excludes)) then {
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_index = _buckets pushBack [_x, [_x]];
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_excludes pushBack _forEachIndex;
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_bucketPos = _x;
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_bucketList = (_buckets select _index) select 1;
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breakTo "mainSearch";
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};
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} forEach _nlos;
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{
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if(!(_forEachIndex in _excludes)) then {
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_testPos = _x;
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if(_testPos vectorDistanceSqr _bucketPos <= 30) then {
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_bucketList pushBack _x;
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_excludes pushBack _forEachIndex;
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};
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};
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} forEach _nlos;
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_c = _c + 1;
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};
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// player sideChat format["c: %1", count _buckets];
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_explosions = [];
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{
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_blist = _x select 1;
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_avgX = 0;
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_avgY = 0;
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_avgZ = 0;
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{
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_avgX = _avgX + (_x select 0);
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_avgY = _avgY + (_x select 1);
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_avgZ = _avgZ + (_x select 2);
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} forEach _blist;
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_c = count _blist;
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_bpos = [_avgX/_c, _avgY/_c, _avgZ/_c];
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_distance = _pos vectorDistance _bpos;
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_hitFactor = 1-(((_distance/(_indirectHitRange*4)) min 1) max 0);
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// _hitFactor = 1/(_distance^2);
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_hit = _indirectHit*_hitFactor;
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_hit = (floor (_hit/4)) min 500;
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_hit = _hit - (_hit%10);
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_range = (floor (_indirectHitRange-(_distance/4))) min 100;
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_range = _range - (_range%2);
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if(_hit >= 10 && _range > 0) then {
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// TEST_ICONS pushBack [_bpos, format["h: %1, r: %2, hf: %3 d: %4 ihr: %5", _hit, _range, _hitFactor, _distance, _indirectHitRange*4]];
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// TEST_PAIRS pushBack [_pos, _bpos, [1,0,0,1]];
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_refExp = format["ace_explosion_reflection_%1_%2", _range, _hit];
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// _refExp createVehicle (ASLtoATL _bpos);
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// drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _bpos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""];
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_explosions pushBack [_refExp, _bpos, _hit, _distance, _indirectHitRange/4, _depth];
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};
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if(count _explosions > (_radi*2)/_depth) exitWith {};
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} forEach _buckets;
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// _can = "Land_Bricks_V4_F" createVehicle (ASLtoATL _pos);
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// _dirvec = _pos vectorFromTo ((ATLtoASL (player modelToWorldVisual (player selectionPosition "Spine3"))));
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// _dirvec = _dirvec vectorMultiply 100;
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// _can setVelocity _dirvec;
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[DFUNC(doExplosions), 0, [_explosions, 0]] call CBA_fnc_addPerFrameHandler;
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[(_this select 1)] call CBA_fnc_removePerFrameHandler;
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};
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END_COUNTER(fnc_findReflections);
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