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2034234940
* Prevent taking or disconnecting a nozzle if already carrying one * Fix multiple nozzle connect actions, Fix returning nozzle into a vehicle being refueled
29 lines
726 B
Plaintext
29 lines
726 B
Plaintext
/*
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* Author: GitHawk
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* Check if a unit can take a fuel nozzle
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Fuel Station or Nozzle <OBJECT>
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*
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* Return Value:
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* Can connect <BOOL>
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*
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* Example:
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* [player, nozzle] call ace_refuel_fnc_canTakeNozzle
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]]];
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if (isNull _unit ||
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{!(_unit isKindOf "CAManBase")} ||
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{!local _unit} ||
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{!alive _target} ||
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{!isNull (_unit getVariable [QGVAR(nozzle), objNull])} ||
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{(_target distance _unit) > REFUEL_ACTION_DISTANCE}) exitWith {false};
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!(_target getVariable [QGVAR(isConnected), false]) && {!(_unit getVariable [QGVAR(isRefueling), false])}
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