..
functions
Adv Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia ( #8669 )
2023-06-27 19:40:07 +03:00
UI
Add Advanced Fatigue component ( #4321 )
2016-09-04 21:33:07 +02:00
$PBOPREFIX$
Add Advanced Fatigue component ( #4321 )
2016-09-04 21:33:07 +02:00
ACE_Settings.hpp
Fix AF sway factor ( #6360 )
2018-05-30 18:05:55 -05:00
CfgEden.hpp
Fix build error with make
2016-09-04 21:51:13 +02:00
CfgEventHandlers.hpp
Add SQFC support ( #8235 )
2021-09-03 19:08:34 -05:00
CfgMovesMaleSdr.hpp
Add Advanced Fatigue component ( #4321 )
2016-09-04 21:33:07 +02:00
CfgSounds.hpp
Add Advanced Fatigue component ( #4321 )
2016-09-04 21:33:07 +02:00
CfgVehicles.hpp
Remove SwayFactor ACE setting and module addition
2018-02-18 11:09:49 -05:00
config.cpp
Fix AF author String ( #4330 )
2016-09-04 22:34:48 +02:00
Dialog.hpp
Add Advanced Fatigue component ( #4321 )
2016-09-04 21:33:07 +02:00
initSettings.sqf
initial push ( #8099 )
2021-02-18 12:58:26 -06:00
README.md
Update contribution documents ( #8382 )
2021-08-16 20:17:56 +01:00
script_component.hpp
convert log macros to cba versions ( #4282 )
2016-10-02 12:55:31 +02:00
stringtable.xml
Localization - Improve Simplified Chinese ( #8781 )
2022-02-14 15:57:50 -06:00
XEH_postInit.sqf
Adv Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia ( #8669 )
2023-06-27 19:40:07 +03:00
XEH_preInit.sqf
Adv Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia ( #8669 )
2023-06-27 19:40:07 +03:00
XEH_PREP.hpp
Adv Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia ( #8669 )
2023-06-27 19:40:07 +03:00
XEH_preStart.sqf
Add Advanced Fatigue component ( #4321 )
2016-09-04 21:33:07 +02:00