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a4258f3587
* Viewports * Support mem-points * Update CfgVehicles.hpp * Add some docs * Cleanup Debugging * Update addons/viewports/dev/debugPoints.sqf Co-authored-by: Dystopian <sddex@ya.ru> * Update addons/viewports/dev/debugPoints.sqf Co-authored-by: Dystopian <sddex@ya.ru> * Update addons/viewports/functions/fnc_eachFrame.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * configProperties / 3den macro * Update viewports-framework.md * Update viewports-framework.md * Add compats for rhs btrs * Update addons/viewports/dev/debugPoints.sqf Co-authored-by: Drofseh <Drofseh@users.noreply.github.com> Co-authored-by: Dystopian <sddex@ya.ru> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
174 lines
8.4 KiB
Plaintext
174 lines
8.4 KiB
Plaintext
#include "\z\ace\addons\viewports\script_component.hpp"
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/*
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[] call compileScript ["\z\ace\addons\viewports\dev\debugPoints.sqf"];
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This is mostly just for placing the mem points in threeden
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left-click to place and adjust current point
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alt+left-click to place next point
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alt+right-click to output
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shift+right-click to reset
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// Tweak:
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z = (vehicle player) getVariable "ace_viewports_viewports";
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p = z # 0 # 4; z # 0 set [4, p vectorAdd [0,0.1,0]];
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// Place by view:
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v = (positionCameraToWorld [0,0,0.4]);
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m = (vehicle player) worldToModel v;
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z = (vehicle player) getVariable "ace_viewports_viewports";
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z # 0 set [4, m];
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*/
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#define IDD_3DEN 313
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[] spawn {
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INFO_2("Pre-Init [is3den %1][3den display: %2]", is3den, !isNull findDisplay IDD_3DEN);
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if (!is3den) exitWith {};
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GVAR(3denIndex) = 0;
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GVAR(3denViewports) = [];
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disableSerialization;
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private _3den = findDisplay IDD_3DEN;
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if (_3den getVariable [QGVAR(setup), false]) exitWith {};
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_3den setVariable [QGVAR(setup), true];
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_3den displayAddEventHandler ["MouseButtonDown", {
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params ["", "_button", "_mouseX", "_mouseY", "_shift", "_ctrl", "_alt"];
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if (_shift && _button == 1) exitWith {
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systemChat "Reset/Reload";
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if ((supportInfo "u:diag_mergeConfigFile") isNotEqualTo []) then {
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call compile 'diag_mergeConfigFile ["P:\z\ace\addons\viewports\config.cpp"]';
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};
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{ _x setVariable [QGVAR(viewports), nil] } forEach vehicles;
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GVAR(3denIndex) = 0;
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GVAR(3denViewports) = [];
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true
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};
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if (_alt) then {
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if (count GVAR(3denViewports) > GVAR(3denIndex)) then {
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systemChat "Advance to next index";
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GVAR(3denIndex) = GVAR(3denIndex) + 1;
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};
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};
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if (_alt && _button == 1) exitWith {
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private _vehicle = (get3DENSelected "object") param [0, objNull];
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private _config = configOf _vehicle;
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private _model = getText (_config >> "model");
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while {true} do {
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private _parent = inheritsFrom _config;
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if ((getText (_parent >> "model")) != _model) exitWith {};
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_config = _parent;
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};
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private _out = [];
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_out pushBack format [" class %1: %2 {", configName _config, configName inheritsFrom _config];
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_out pushBack format [" class ace_viewports {"];
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{
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_x params ["_name", "", "_camLocation", "_camAttach"];
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_out pushBack format [' class %1 {', _name];
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_out pushBack format [' camLocation[] = {%1, %2, %3};', _camLocation # 0, _camLocation # 1, _camLocation # 2];
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_out pushBack format [' camAttach = %1;', _camAttach];
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// _out pushBack format [' type = "%1";', _type];
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// _out pushBack format [' screenLocation[] = {};'];
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// _out pushBack format [' maxDistance = 99;'];
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// _out pushBack format [' compartments[]={};'];
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// _out pushBack format [' roles[]={};'];
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_out pushBack format [' };'];
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} forEach GVAR(3denViewports);
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_out pushBack format [' };'];
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_out pushBack format [' };'];
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// Some inherited configs might use a different model which uses a different offset - yuck
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private _inherited = '((configName _x) isKindOf (configName _config)) && {_model != getText (_x >> "model")}' configClasses (configFile >> "CfgVehicles");
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_out pushBack format ["// Watch out for %1", _inherited apply {configName _x}];
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copyToClipboard (_out joinString endl);
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systemChat format ["copied %1 lines", count _out];
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};
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if (_button == 0) exitWith {
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private _vehicle = (get3DENSelected "object") param [0, objNull];
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if (isNull _vehicle) exitWith {};
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private _start = AGLToASL positionCameraToWorld [0,0,0];
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private _end = AGLToASL screenToWorld [_mouseX, _mouseY];
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private _intersections = lineIntersectsSurfaces [_start, _end];
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private _pointASL = _intersections # 0 # 0;
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if (isNil "_pointASL") exitWith {};
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_pointASL = _pointASL vectorAdd [0,0,0.09]; // Add a little bit up because it always sinks into the model
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private _pointMS = _vehicle worldToModel ASLtoAGL _pointASL;
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private _name = format ["view_%1",GVAR(3denIndex)];
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// [_name, _type, _camLocation, _camAttach, _screenLocation, _maxDistance, _compartments, _roles]
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GVAR(3denViewports) set [GVAR(3denIndex), [_name, "", _pointMS, 0, _pointMS, 99, [], []]];
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true
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};
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}];
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};
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// this runs in both threeden and in-game
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addMissionEventHandler ["Draw3D", {
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private _vehicle = vehicle player;
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private _viewports = _vehicle getVariable [QGVAR(viewports), []];
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if (is3den) then {
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_vehicle = (get3DENSelected "object") param [0, objNull];
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if (isNull _vehicle) exitWith {};
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_viewports = [_vehicle] call FUNC(getViewports);
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if (GVAR(3denViewports) isNotEqualTo []) then {
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_viewports = GVAR(3denViewports);
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};
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};
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if (isNull _vehicle) exitWith {};
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drawIcon3D ["#(argb,8,8,3)color(1,1,1,1)", [1,1,0,1], _vehicle modelToWorldVisual [0,0,0], 0.1, 0.1, 0, "", 1, 0.02, "TahomaB"];
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if (alive player) then { // not using ace_player so this works in 3den
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drawIcon3D ["#(argb,8,8,3)color(1,1,1,1)", [0,1,0,1], aslToAGL eyepos player, 0.1, 0.1, 0, "eye", 1, 0.02, "TahomaB"];
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drawIcon3D ["#(argb,8,8,3)color(1,1,1,1)", [0,1,0,1], player modelToWorldVisual (player selectionPosition "pilot"), 0.1, 0.1, 0, "pilot", 1, 0.02, "TahomaB"];
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};
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// {
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// private _pos = _vehicle modelToWorldVisual (_vehicle selectionPosition [_x, "Memory"]);
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// drawIcon3D ["#(argb,8,8,3)color(1,1,1,1)", [0,0,1,0.2], _pos, 0.05, 0.05, 0, _x, 1, 0.02, "TahomaB"];
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// } forEach (_vehicle selectionNames "Memory");
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{
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_x params ["_name", "_type", "_camLocation", "_camAttach", "_screenLocation", "_maxDistance", "_compartments", "_roles"];
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if (_camLocation isEqualType "") then {
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_camLocation = _vehicle selectionPosition [_camLocation, "Memory"];
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};
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private _screenAGL = _vehicle modelToWorldVisual _screenLocation;
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drawIcon3D ["#(argb,8,8,3)color(0,0,1,1)", [1,0.5,1,1], _screenAGL, 0.05, 0.05, 0, format ["%1:%2",_forEachIndex,_compartments], 1, 0.03, "TahomaB"];
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private _camAGL = if (_camAttach isEqualType 0) then {
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_vehicle modelToWorldVisual _camLocation
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} else {
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private _turretConfig = [_vehicle, _camAttach] call CBA_fnc_getTurret;
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private _memoryPointGunnerOptics = getText(_turretConfig >> "memoryPointGunnerOptics");
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_vehicle modelToWorldVisual (_camLocation vectorAdd (_vehicle selectionPosition _memoryPointGunnerOptics))
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};
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drawIcon3D ["#(argb,8,8,3)color(1,0,0,1)", [0.5,1,1,1], _camAGL, 0.1, 0.1, 0, format ["%1:%2",_forEachIndex,_name], 1, 0.03, "TahomaB"];
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if (_camAttach isEqualType 0) then {
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private _camAGL = _vehicle modelToWorldVisual _camLocation;
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drawIcon3D ["#(argb,8,8,3)color(1,0,0,1)", [1,1,1,1], _camAGL, 0.1, 0.1, 0, _name, 1, 0.05, "TahomaB"];
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private _target = _vehicle modelToWorldVisual (_camLocation vectorAdd ([1, _camAttach, 0] call CBA_fnc_polar2vect));
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drawLine3D [_camAGL, _target, [0,1,0,1]];
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private _target = _vehicle modelToWorldVisual (_camLocation vectorAdd ([1, _camAttach, 1] call CBA_fnc_polar2vect));
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drawLine3D [_camAGL, _target, [0,1,0,1]];
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private _target = _vehicle modelToWorldVisual (_camLocation vectorAdd ([1, _camAttach, -1] call CBA_fnc_polar2vect));
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drawLine3D [_camAGL, _target, [0,1,0,1]];
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private _target = _vehicle modelToWorldVisual (_camLocation vectorAdd ([0.2, _camAttach+90, 0] call CBA_fnc_polar2vect));
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drawLine3D [_camAGL, _target, [1,0,1,1]];
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private _target = _vehicle modelToWorldVisual (_camLocation vectorAdd ([0.2, _camAttach-90, 0] call CBA_fnc_polar2vect));
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drawLine3D [_camAGL, _target, [1,0,1.2,1]];
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};
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} forEach _viewports;
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}];
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