ACE3/addons/captives
Fabio Schick 11bc2695f5
Captives - Blindfold captive units (#9361)
* Fixed typo

* Added "Blindfold Captive" interaction

* Changed comment readability as requested

* Better handling of captive goggle replacement

if the capturer's inventory cannot contain the captive's goggles, move them to the captive's inventory, if that also can't fit them, drop them on the ground.

* Removed extra new line

* Make "validBlindfolds" a CBA Setting

* Add remaining localizations

I speak German and Italian fluently and can also infer the proper sentence structure and conjugations in French/Spanish/Portuguese, the other eastern languages are completely foreign to me though and I have to trust Google/DeepL.

* Removed non-verified translations

* Use GVAR(blindfold) config entry

* Remove unused "_state" parameter

* Check if captive isn't already blindfolded before blindfolding

Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>

* Added "remove blindfold" interaction

Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>

* Correct Error Message

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Optimized duplicate code

* Apply suggestion to fix script_component includes

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2023-09-24 17:45:43 -04:00
..
functions Captives - Blindfold captive units (#9361) 2023-09-24 17:45:43 -04:00
models Captives First Pass 2015-02-02 20:04:50 -06:00
sounds #118 Sound Effect from CSE 2015-02-06 23:23:33 -06:00
UI Captives - Module to set handcuffing 2015-10-23 14:17:31 -05:00
$PBOPREFIX$ Captives First Pass 2015-02-02 20:04:50 -06:00
ACE_Settings.hpp General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
CfgEden.hpp Fix the captive module from creating attributes when not needed (#4213) 2016-08-07 12:50:58 -05:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgGlasses.hpp Captives - Blindfold captive units (#9361) 2023-09-24 17:45:43 -04:00
CfgMoves.hpp animate head when surrendered and handcuffed 2015-09-01 20:00:28 +02:00
CfgVehicles.hpp Captives - Blindfold captive units (#9361) 2023-09-24 17:45:43 -04:00
CfgWeapons.hpp Captives - Add modded cable tie support (#9350) 2023-08-30 17:03:44 -04:00
config.cpp Captives - Blindfold captive units (#9361) 2023-09-24 17:45:43 -04:00
initSettings.sqf General - Move to CBA Settings (#8461) 2021-10-11 15:48:30 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp General - Change object config lookups to configOf (#8795) 2022-03-08 21:41:21 -06:00
stringtable.xml Captives - Blindfold captive units (#9361) 2023-09-24 17:45:43 -04:00
XEH_postInit.sqf General - Change object config lookups to configOf (#8795) 2022-03-08 21:41:21 -06:00
XEH_preInit.sqf Captives - Blindfold captive units (#9361) 2023-09-24 17:45:43 -04:00
XEH_PREP.hpp Captives - Blindfold captive units (#9361) 2023-09-24 17:45:43 -04:00
XEH_preStart.sqf Captives - Blindfold captive units (#9361) 2023-09-24 17:45:43 -04:00

ace_captives

Adds ability to handcuff and surrender.

Items Added:

ACE_CableTie