ACE3/addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf
PabstMirror de13ab0f47
Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
* Medical - Rework CPR and Bleeding in cardiac arrest

* remove cprCreatesPulse, add cprSuccessChance

* hide cpr for basic diagnose

* Update addons/medical_statemachine/functions/fnc_enteredStateCardiacArrest.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-27 19:01:20 -05:00

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut
* Handles a unit entering cardiac arrest (calls for a status update).
* Sets required variables for countdown timer until death.
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_medical_statemachine_fnc_enteredStateCardiacArrest
*
* Public: No
*/
params ["_unit"];
// 10% possible variance in cardiac arrest time
private _time = GVAR(cardiacArrestTime);
_time = _time + _time * random [-0.1, 0, 0.1];
_unit setVariable [QGVAR(cardiacArrestTimeLeft), _time];
_unit setVariable [QGVAR(cardiacArrestTimeLastUpdate), CBA_missionTime];
TRACE_3("enteredStateCardiacArrest",_unit,_time,CBA_missionTime);
// Update the unit status to reflect cardiac arrest
[_unit, true] call EFUNC(medical_status,setCardiacArrest);