ACE3/addons/interact_menu/functions/fnc_createAction.sqf
2015-08-05 00:47:18 +02:00

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/*
* Author: esteldunedain
* Creates an isolated ACE action
* Note: This function is NOT global.
*
* Argument:
* 0: Action name <STRING>
* 1: Name of the action shown in the menu <STRING>
* 2: Icon <STRING>
* 3: Statement <CODE>
* 4: Condition <CODE>
* 5: Insert children code <CODE> (Optional)
* 6: Action parameters <ANY> (Optional)
* 7: Position (Position array, Position code or Selection Name) <ARRAY>, <CODE> or <STRING> (Optional)
* 8: Distance <NUMBER> (Optional)
* 9: Other parameters <ARRAY> (Optional)
* 10: Modifier function <CODE> (Optional)
*
* Return value:
* Action <ARRAY>
*
* Example:
* ["VulcanPinch","Vulcan Pinch","",{_target setDamage 1;},{true},{},[parameters], [0,0,0], 100] call ace_interact_menu_fnc_createAction;
*
* Public: No
*/
#include "script_component.hpp"
params [
"_actionName",
"_displayName",
"_icon",
"_statement",
"_condition",
["_insertChildren", {}],
["_customParams", []],
["_position", {[0, 0, 0]}],
["_distance", 2],
["_params", [false, false, false, false, false]],
["_modifierFunction", {}]
];
_position = if (typeName (_position) == "STRING") then {
// If the action is set to a selection, create the suitable code
compile format ["_target selectionPosition '%1'", _position];
} else {
if (typeName (_position) == "ARRAY") then {
// If the action is set to a array position, create the suitable code
compile format ["%1", _position];
} else {
_position;
};
};
[
_actionName,
_displayName,
_icon,
_statement,
_condition,
_insertChildren,
_customParams,
_position,
_distance,
_params,
_modifierFunction
]