ACE3/addons/common/functions/fnc_isMedic.sqf
SilentSpike d3ce75daef Spectator overhaul (#5171)
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator.
- Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
2017-08-12 14:25:48 +01:00

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/*
* Author: SilentSpike
* Check if a unit is a medic
*
* Arguments:
* 0: The Unit <OBJECT>
*
* ReturnValue:
* Unit is medic <BOOL>
*
* Example:
* [player] call ace_common_fnc_isMedic
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit"];
private _isMedic = _unit getVariable [QEGVAR(medical,medicClass), getNumber (configFile >> "CfgVehicles" >> typeOf _unit >> "attendant")];
_isMedic > 0