ACE3/addons/frag
2016-02-03 18:31:31 +01:00
..
data/icon Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
functions Frag - only run addPfhRound on ammo that will frag 2016-01-01 02:33:08 -06:00
$PBOPREFIX$ Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
ACE_Settings.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgAmmo.hpp Changed: Entire frag system re-optimized to a single tracking/GC index-based PFH. 2015-05-13 17:06:10 -07:00
CfgAmmoReflections.hpp change by idea from @jonpas 2015-10-03 17:38:24 +02:00
CfgEventhandlers.hpp Renamed init functions 2015-04-27 13:58:18 +02:00
config.cpp Cleanup++: 2015-04-26 23:14:54 +02:00
README.md Create README.md 2015-01-26 13:46:21 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Czech Translation - Update 2016-02-03 18:31:31 +01:00
XEH_postInit.sqf Add ACE_HashLocation to common 2016-01-04 21:48:26 -06:00
XEH_preInit.sqf Changed: Entire frag system re-optimized to a single tracking/GC index-based PFH. 2015-05-13 17:06:10 -07:00

ace_frag

Shrapnel system for explosives.

Maintainers

The people responsible for merging changes to this component or answering potential questions.