ACE3/addons/common/functions/fnc_canInteract.sqf
2015-05-14 17:17:41 -05:00

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/**
* fn_canInteract.sqf
* @Descr: Check if unit can interact with enviroment. Unit has to be awake and not be in arrested state.
* @Author: Glowbal
*
* @Arguments: [unit OBJECT]
* @Return: BOOL True if unit can interact with enviroment.
* @PublicAPI: true
*/
#include "script_component.hpp"
PARAMS_1(_unit);
(((_unit getvariable [QGVAR(canInteract),0]) < 1) && ([_unit] call FUNC(isAwake)) && !([_unit] call FUNC(isArrested)))