mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
62 lines
1.6 KiB
Plaintext
62 lines
1.6 KiB
Plaintext
/*
|
|
* Author: commy2
|
|
*
|
|
* Returns all hitpoints and their selections of any vehicle. Might contain duplicates if the turrets contain non unique hitpoints with different selection names.
|
|
*
|
|
* Arguments:
|
|
* 0: A vehicle, not the classname (Object)
|
|
*
|
|
* Return Value:
|
|
* The hitpoints with selections. Format: [hitpoints, selections]. They correspond by index. (Array)
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
private ["_config", "_hitpoints", "_selections", "_i"];
|
|
|
|
PARAMS_1(_vehicle);
|
|
|
|
_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
|
|
|
|
_hitpoints = [];
|
|
_selections = [];
|
|
|
|
// get all classes that can contain hitpoints
|
|
private "_hitpointClasses";
|
|
_hitpointClasses = [_config >> "HitPoints"];
|
|
{
|
|
private "_class";
|
|
_class = ([_config, _x] call FUNC(getTurretConfigPath)) >> "HitPoints";
|
|
|
|
if (isClass _class) then {
|
|
_hitpointClasses pushBack _class;
|
|
};
|
|
|
|
} forEach allTurrets _vehicle;
|
|
|
|
// iterate through all classes with hitpoints and their parents
|
|
{
|
|
private "_class";
|
|
_class = _x;
|
|
|
|
while {isClass _class} do {
|
|
|
|
for "_i" from 0 to (count _class - 1) do {
|
|
if (isClass (_class select _i)) then {
|
|
private ["_entry", "_selection"];
|
|
_entry = configName (_class select _i);
|
|
_selection = getText (_class select _i >> "name");
|
|
|
|
if (!(_selection in _selections) && {!isNil {_vehicle getHit _selection}}) then {
|
|
_hitpoints pushBack _entry;
|
|
_selections pushBack _selection;
|
|
};
|
|
};
|
|
};
|
|
|
|
_class = inheritsFrom _class;
|
|
};
|
|
|
|
} forEach _hitpointClasses;
|
|
|
|
[_hitpoints, _selections]
|