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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
80 lines
2.3 KiB
Plaintext
80 lines
2.3 KiB
Plaintext
#include "script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe
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* Handles tab changing for the loadouts display.
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*
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* Arguments:
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* 0: Arsenal display <DISPLAY>
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* 1: Tab control <CONTROL>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_display", "_control"];
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if !(ctrlEnabled _control || {GVAR(currentLoadoutsTab) == ctrlIDC _control}) exitWith {};
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private _centerBoxTitleCtrl = _display displayCtrl IDC_centerTitle;
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private _shareButtonCtrl = _display displayCtrl IDC_buttonShare;
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private _saveButtonCtrl = _display displayCtrl IDC_buttonSave;
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private _loadButtonCtrl = _display displayCtrl IDC_buttonLoad;
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private _deleteButtonCtrl = _display displayCtrl IDC_buttonDelete;
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private _renameButtonCtrl = _display displayCtrl IDC_buttonRename;
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// Update UI visual elements
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if (GVAR(currentLoadoutsTab) != -1) then {
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private _previousCtrlBackground = _display displayCtrl (GVAR(currentLoadoutsTab) - 1);
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_previousCtrlBackground ctrlSetBackgroundColor [0, 0, 0, 0.8];
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_previousCtrlBackground ctrlCommit 0;
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private _previousCtrl = _display displayCtrl GVAR(currentLoadoutsTab);
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_previousCtrl ctrlSetTextColor [1, 1, 1, 1];
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_previousCtrl ctrlCommit 0;
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};
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private _ctrlBackground = _display displayCtrl ((ctrlIDC _control) - 1);
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_ctrlBackground ctrlSetBackgroundColor [1, 1, 1, 0.8];
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_ctrlBackground ctrlCommit 0;
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_control ctrlSetTextColor [0, 0, 0, 1];
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_control ctrlCommit 0;
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switch (ctrlIDC _control) do {
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case IDC_buttonMyLoadouts: {
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_centerBoxTitleCtrl ctrlSetText (localize LSTRING(tabMyLoadoutsText));
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_saveButtonCtrl ctrlEnable true;
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_saveButtonCtrl ctrlCommit 0;
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};
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case IDC_buttonDefaultLoadouts: {
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_centerBoxTitleCtrl ctrlSetText (localize LSTRING(tabDefaultLoadoutsText));
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_saveButtonCtrl ctrlEnable (is3DEN);
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_saveButtonCtrl ctrlCommit 0;
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};
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case IDC_buttonSharedLoadouts: {
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_centerBoxTitleCtrl ctrlSetText (localize LSTRING(tabSharedLoadoutsText));
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_saveButtonCtrl ctrlEnable false;
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_saveButtonCtrl ctrlCommit 0;
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};
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};
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{
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_x ctrlEnable false;
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_x ctrlCommit 0;
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} foreach [_shareButtonCtrl, _loadButtonCtrl, _deleteButtonCtrl, _renameButtonCtrl];
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GVAR(currentLoadoutsTab) = ctrlIDC _control;
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[QGVAR(loadoutsTabChanged), [_display, _control]] call CBA_fnc_localEvent;
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[_display, _control] call FUNC(fillLoadoutsList);
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