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59 lines
1.3 KiB
Plaintext
59 lines
1.3 KiB
Plaintext
/*
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* Author: Glowbal
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* Handle set volume calls. Will use the lowest available volume setting.
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*
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* Arguments:
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* 0: id <STRING>
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* 1: settings <NUMBER>
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* 2: add (default: true) <BOOL>
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*
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* Return Value:
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* None
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*
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* Public: Yes
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*
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* Note: uses player
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*/
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#include "script_component.hpp"
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params ["_id", "_settings", ["_add", true]];
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private ["_map", "_exists", "_lowestVolume"];
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_map = missionNamespace getVariable [QGVAR(setHearingCapabilityMap),[]];
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_exists = false;
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{
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if (_id == _x select 0) exitWith {
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_exists = true;
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if (_add) then {
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_x set [1, _settings];
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} else {
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_map set [_forEachIndex, 0];
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_map = _map - [0];
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};
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};
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} forEach _map;
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if (!_exists && _add) then {
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_map pushBack [_id, _settings];
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};
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missionNamespace setVariable [QGVAR(setHearingCapabilityMap), _map];
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// find lowest volume
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_lowestVolume = 1;
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{
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_lowestVolume = (_x select 1) min _lowestVolume;
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false
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} count _map;
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// in game sounds
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0 fadeSound _lowestVolume;
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0 fadeRadio _lowestVolume;
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0 fadeMusic _lowestVolume;
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// Set Radio mod variables.
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player setVariable ["tf_globalVolume", _lowestVolume];
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if (!isNil "acre_api_fnc_setGlobalVolume") then { [_lowestVolume^0.33] call acre_api_fnc_setGlobalVolume; };
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