ACE3/addons/mk6mortar/functions/fnc_handlePlayerVehicleChanged.sqf
johnb432 5cada7d397
General - Remove "SwitchWeapon" spam (#10113)
* Remove "switchWeapon" spam

* Update fnc_startDragLocal.sqf

* Don't add invalid fire modes

* Tweaks & fix
2024-07-20 08:13:42 +02:00

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Handles player getting into new vehicle. Loads PFEG for mortar display if it is a mortar.
*
* Arguments:
* 0: Player <OBJECT>
* 1: New Vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, cursorObject] call ace_mk6mortar_fnc_handlePlayerVehicleChanged
*
* Public: No
*/
params ["_player", "_newVehicle"];
if (isNull _newVehicle) exitWith {};
if !(_newVehicle isKindOf "Mortar_01_base_F") exitWith {};
private _tubeWeaponName = (weapons _newVehicle) select 0;
private _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
// Restore last firemode
private _lastSavedWeaponsInfo = _newVehicle getVariable QGVAR(lastFireMode);
if (!isNil "_lastSavedWeaponsInfo") then {
_newVehicle selectWeaponTurret [_lastSavedWeaponsInfo select 0, [0], _lastSavedWeaponsInfo select 1, _lastSavedWeaponsInfo select 2];
};
[{
params ["_mortarVeh", "_pfhID"];
if ((vehicle ACE_player) != _mortarVeh) exitWith {
_pfhID call CBA_fnc_removePerFrameHandler;
};
// Save firemode ('charge' from weaponstate) on vehicle
_mortarVeh setVariable [QGVAR(lastFireMode), (weaponState [_mortarVeh, [0]]) select [0, 3]];
if (shownArtilleryComputer && {!GVAR(allowComputerRangefinder)}) then {
// Don't like this solution, but it works
closeDialog 0;
[parseText "Computer Disabled"] call EFUNC(common,displayTextStructured);
};
private _display = uiNamespace getVariable ["ACE_Mk6_RscWeaponRangeArtillery", displayNull];
if (isNull _display) exitWith {}; // It may be null for the first frame
// Hud should hidden in 3rd person
private _notGunnerView = cameraView != "GUNNER";
private _useMils = _mortarVeh getVariable [QGVAR(useMils), true];
// Get aiming values from ace_artillerytables
// Note: it also handles displaying the "charge" level
private _realAzimuth = missionNamespace getVariable [QEGVAR(artillerytables,predictedAzimuth), -1];
private _realElevation = missionNamespace getVariable [QEGVAR(artillerytables,predictedElevation), -1];
// Update Heading Display
if (_notGunnerView || !GVAR(allowCompass)) then {
(_display displayCtrl 80156) ctrlSetText "";
} else {
if (_useMils) then {
(_display displayCtrl 80156) ctrlSetText str (((round (_realAzimuth * 6400 / 360)) + 6400) % 6400);
} else {
(_display displayCtrl 80156) ctrlSetText str ((round (_realAzimuth + 360)) % 360);
};
};
// Update CurrentElevation Display
if (_notGunnerView) then {
(_display displayCtrl 80175) ctrlSetText "";
} else {
if (_useMils) then {
(_display displayCtrl 80175) ctrlSetText str ((round (_realElevation * 6400 / 360)) % 6400);
} else {
(_display displayCtrl 80175) ctrlSetText str (((round (_realElevation * 100)) / 100) % 360);
};
};
// Update ElevationNeeded Display
if (_notGunnerView || !GVAR(allowComputerRangefinder)) then {
(_display displayCtrl 80176) ctrlSetText "";
} else {
private _elevDeg = parseNumber ctrlText (_display displayCtrl 176);
if (_elevDeg <= 0) then { // Bad data means "----" out of range
(_display displayCtrl 80176) ctrlSetText (ctrlText (_display displayCtrl 176));
} else {
_elevDeg = _elevDeg + (_realElevation - (parseNumber ctrlText (_display displayCtrl 175)));
if (_useMils) then {
(_display displayCtrl 80176) ctrlSetText str round ((round (_elevDeg * 6400 / 360)) % 6400);
} else {
(_display displayCtrl 80176) ctrlSetText str (((round (_elevDeg * 100)) / 100) % 360);
};
};
};
}, 0, _newVehicle] call CBA_fnc_addPerFrameHandler;