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5cada7d397
* Remove "switchWeapon" spam * Update fnc_startDragLocal.sqf * Don't add invalid fire modes * Tweaks & fix
102 lines
3.8 KiB
Plaintext
102 lines
3.8 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Handles player getting into new vehicle. Loads PFEG for mortar display if it is a mortar.
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*
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* Arguments:
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* 0: Player <OBJECT>
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* 1: New Vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, cursorObject] call ace_mk6mortar_fnc_handlePlayerVehicleChanged
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*
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* Public: No
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*/
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params ["_player", "_newVehicle"];
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if (isNull _newVehicle) exitWith {};
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if !(_newVehicle isKindOf "Mortar_01_base_F") exitWith {};
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private _tubeWeaponName = (weapons _newVehicle) select 0;
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private _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
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// Restore last firemode
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private _lastSavedWeaponsInfo = _newVehicle getVariable QGVAR(lastFireMode);
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if (!isNil "_lastSavedWeaponsInfo") then {
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_newVehicle selectWeaponTurret [_lastSavedWeaponsInfo select 0, [0], _lastSavedWeaponsInfo select 1, _lastSavedWeaponsInfo select 2];
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};
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[{
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params ["_mortarVeh", "_pfhID"];
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if ((vehicle ACE_player) != _mortarVeh) exitWith {
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_pfhID call CBA_fnc_removePerFrameHandler;
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};
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// Save firemode ('charge' from weaponstate) on vehicle
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_mortarVeh setVariable [QGVAR(lastFireMode), (weaponState [_mortarVeh, [0]]) select [0, 3]];
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if (shownArtilleryComputer && {!GVAR(allowComputerRangefinder)}) then {
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// Don't like this solution, but it works
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closeDialog 0;
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[parseText "Computer Disabled"] call EFUNC(common,displayTextStructured);
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};
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private _display = uiNamespace getVariable ["ACE_Mk6_RscWeaponRangeArtillery", displayNull];
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if (isNull _display) exitWith {}; // It may be null for the first frame
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// Hud should hidden in 3rd person
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private _notGunnerView = cameraView != "GUNNER";
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private _useMils = _mortarVeh getVariable [QGVAR(useMils), true];
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// Get aiming values from ace_artillerytables
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// Note: it also handles displaying the "charge" level
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private _realAzimuth = missionNamespace getVariable [QEGVAR(artillerytables,predictedAzimuth), -1];
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private _realElevation = missionNamespace getVariable [QEGVAR(artillerytables,predictedElevation), -1];
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// Update Heading Display
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if (_notGunnerView || !GVAR(allowCompass)) then {
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(_display displayCtrl 80156) ctrlSetText "";
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} else {
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if (_useMils) then {
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(_display displayCtrl 80156) ctrlSetText str (((round (_realAzimuth * 6400 / 360)) + 6400) % 6400);
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} else {
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(_display displayCtrl 80156) ctrlSetText str ((round (_realAzimuth + 360)) % 360);
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};
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};
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// Update CurrentElevation Display
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if (_notGunnerView) then {
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(_display displayCtrl 80175) ctrlSetText "";
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} else {
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if (_useMils) then {
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(_display displayCtrl 80175) ctrlSetText str ((round (_realElevation * 6400 / 360)) % 6400);
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} else {
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(_display displayCtrl 80175) ctrlSetText str (((round (_realElevation * 100)) / 100) % 360);
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};
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};
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// Update ElevationNeeded Display
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if (_notGunnerView || !GVAR(allowComputerRangefinder)) then {
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(_display displayCtrl 80176) ctrlSetText "";
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} else {
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private _elevDeg = parseNumber ctrlText (_display displayCtrl 176);
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if (_elevDeg <= 0) then { // Bad data means "----" out of range
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(_display displayCtrl 80176) ctrlSetText (ctrlText (_display displayCtrl 176));
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} else {
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_elevDeg = _elevDeg + (_realElevation - (parseNumber ctrlText (_display displayCtrl 175)));
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if (_useMils) then {
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(_display displayCtrl 80176) ctrlSetText str round ((round (_elevDeg * 6400 / 360)) % 6400);
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} else {
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(_display displayCtrl 80176) ctrlSetText str (((round (_elevDeg * 100)) / 100) % 360);
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};
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};
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};
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}, 0, _newVehicle] call CBA_fnc_addPerFrameHandler;
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