ACE3/addons/medical_engine/script_component.hpp
2019-06-18 16:03:21 +02:00

39 lines
1.1 KiB
C++

#define COMPONENT medical_engine
#define COMPONENT_BEAUTIFIED Medical Engine
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_MEDICAL_ENGINE
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_MEDICAL_ENGINE
#define DEBUG_SETTINGS DEBUG_SETTINGS_MEDICAL_ENGINE
#endif
#include "\z\ace\addons\medical_engine\script_macros_medical.hpp"
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\medical_engine\script_macros_config.hpp"
#define PRELOAD_CLASS(class) \
INFO_1("Starting preload for (%1)",class);\
[{\
1 preloadObject _this;\
}, {\
INFO_1("Preload done for (%1)",_this);\
}, class] call CBA_fnc_waitUntilAndExecute
#define PRIORITY_HEAD 3
#define PRIORITY_BODY 4
#define PRIORITY_LEFT_ARM (1 + random 1)
#define PRIORITY_RIGHT_ARM (1 + random 1)
#define PRIORITY_LEFT_LEG (1 + random 1)
#define PRIORITY_RIGHT_LEG (1 + random 1)
// don't change, these reflect hard coded engine behaviour
#define DAMAGED_MIN_THRESHOLD 0.45
#define LIMPING_MIN_DAMAGE 0.5