ACE3/addons/hearing
2015-03-15 16:46:06 -05:00
..
functions Replace spawn with waitAndExec 2015-03-15 16:46:06 -05:00
sounds CBAfy AGM_Hearing 2015-01-13 01:17:52 -03:00
UI CBAfy AGM_Hearing 2015-01-13 01:17:52 -03:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ace_earplugs.p3d #15 - all agm ref in p3d fixed - still bin issues 2015-01-13 23:24:53 -06:00
CfgAmmo.hpp CBAfy AGM_Hearing 2015-01-13 01:17:52 -03:00
CfgEventHandlers.hpp Headers, Formatting 2015-03-15 16:40:47 -05:00
CfgSounds.hpp compiling, still need to test 2015-01-13 20:07:31 -06:00
CfgVehicles.hpp Use MACRO_ADDITEM from main instead of redefining 2015-03-11 17:36:40 -05:00
CfgWeapons.hpp Paths 2015-01-13 21:45:09 -06:00
config.cpp ACE_Settings: replace all ACE_Options 2015-01-30 19:19:45 -03:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp compiling, still need to test 2015-01-13 20:07:31 -06:00
stringtable.xml hearing: make tinnitus disabable 2015-01-14 00:29:01 -03:00
XEH_postInit.sqf hearing: replaced spawn by PFH 2015-01-13 23:16:55 -03:00
XEH_preInit.sqf Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00

ace_hearing

Introduces combat deafness.

Maintainers

The people responsible for merging changes to this component or answering potential questions.