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1a1fdb7c2c
* Move the hellfire hud to the laser module * Fix example
52 lines
1.8 KiB
Plaintext
52 lines
1.8 KiB
Plaintext
#include "script_component.hpp"
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if (hasInterface) then {
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#include "initKeybinds.sqf"
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GVAR(pfID) = -1;
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["ace_settingsInitialized", {
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["turret", LINKFUNC(showVehicleHud), false] call CBA_fnc_addPlayerEventHandler;
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["vehicle", LINKFUNC(showVehicleHud), true] call CBA_fnc_addPlayerEventHandler; // only one of these needs the retro flag
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// Add UAV Control Compatibility
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["ACE_controlledUAV", {
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params ["_UAV", "_seatAI", "_turret", "_position"];
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TRACE_4("ACE_controlledUAV EH",_UAV,_seatAI,_turret,_position);
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if (!isNull _seatAI) then {
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[_seatAI] call FUNC(showVehicleHud);
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};
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addEventHandler;
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};
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// Global Laser EHs
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["ace_laserOn", {
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params ["_uuid", "_args"];
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TRACE_2("ace_laserOn eh",_uuid,_args);
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[GVAR(laserEmitters), _uuid, _args] call CBA_fnc_hashSet;
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}] call CBA_fnc_addEventHandler;
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["ace_laserOff", {
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params ["_uuid"];
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TRACE_1("ace_laserOn eh",_uuid);
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if ([GVAR(laserEmitters), _uuid] call CBA_fnc_hashHasKey) then {
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[GVAR(laserEmitters), _uuid] call CBA_fnc_hashRem;
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};
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}] call CBA_fnc_addEventHandler;
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[QGVAR(updateCode), {
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params ["_uuid", "_newCode"];
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TRACE_2("ace_laser_updateCode eh",_uuid,_newCode);
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if ([GVAR(laserEmitters), _uuid] call CBA_fnc_hashHasKey) then {
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private _laserArray = [GVAR(laserEmitters), _uuid] call CBA_fnc_hashGet;
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TRACE_2("updating",_newCode,_laserArray select 4);
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_laserArray set [4, _newCode];
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};
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}] call CBA_fnc_addEventHandler;
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// Shows detector and mine posistions in 3d when debug is on
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#ifdef DRAW_LASER_INFO
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addMissionEventHandler ["Draw3D", {_this call FUNC(dev_drawVisibleLaserTargets)}];
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#endif
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