ACE3/addons/respawn/functions/fnc_teleportToRallypoint.sqf
Glowbal b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00

31 lines
711 B
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/*
* Author: commy2
* Teleports a unit to a rallypoint
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Side <SIDE>
* 2: Rallypoint name <STRING>
*
* Return Value:
* None
*
* Example:
* [ACE_player, side ACE_Player, rallypoint_name] call ace_respawn_fnc_teleportToRallypoint;
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_side", "_rallypoint"];
private _toBase = _rallypoint find "_Base" != -1;
_rallypoint = missionNamespace getVariable [_rallypoint, objNull];
if (isNull _rallypoint) exitWith {};
_unit setPosASL getPosASL _rallypoint;
[[localize LSTRING(TeleportedToRallypoint), localize LSTRING(TeleportedToBase)] select _toBase] call EFUNC(common,displayTextStructured);