ACE3/addons/medical_gui/XEH_postInit.sqf
amsteadrayle 941207c45c
Medical GUI - Peek Medical Info on Hit (#9467)
* Basic implementation of medical status peek on hit

* Fix flickering on repeated hits

* Overhaul to show damaged body part

* Add setting to enable/disable

* Add setting for duration

* Fix capitalization

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Use recommended equality check

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Default to off

* change setting limits

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-09 14:57:47 -03:00

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#include "script_component.hpp"
if (!hasInterface) exitWith {};
GVAR(target) = objNull;
GVAR(previousTarget) = objNull;
GVAR(selectedBodyPart) = 0;
GVAR(selectedCategory) = "triage";
GVAR(lastOpenedOn) = -1;
GVAR(pendingReopen) = false;
GVAR(menuPFH) = -1;
GVAR(peekLastOpenedOn) = -1;
GVAR(peekOnHitLastOpenedOn) = -1;
GVAR(selfInteractionActions) = [];
[] call FUNC(addTreatmentActions);
[] call FUNC(collectActions);
[QEGVAR(interact_menu,newControllableObject), {
params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {};
{
_x set [0, _type];
_x call EFUNC(interact_menu,addActionToClass);
} forEach GVAR(selfInteractionActions);
}] call CBA_fnc_addEventHandler;
["ace_treatmentSucceded", {
if (GVAR(openAfterTreatment) && {GVAR(pendingReopen)}) then {
GVAR(pendingReopen) = false;
[FUNC(openMenu), GVAR(target)] call CBA_fnc_execNextFrame;
};
}] call CBA_fnc_addEventHandler;
["ACE3 Common", QGVAR(openMedicalMenuKey), localize LSTRING(OpenMedicalMenu), {
// Get target (cursorTarget, cursorObject, and lineIntersectsSurfaces along camera to maxDistance), if not valid then target is ACE_player
TRACE_3("Open menu key",cursorTarget,cursorObject,ACE_player);
private _target = cursorTarget;
if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
_target = cursorObject;
if !(_target isKindOf "CAManBase" && {[ACE_player, _target] call FUNC(canOpenMenu)}) then {
private _start = AGLToASL positionCameraToWorld [0, 0, 0];
private _end = AGLToASL positionCameraToWorld [0, 0, GVAR(maxDistance)];
private _intersections = lineIntersectsSurfaces [_start, _end, ACE_player, objNull, true, -1, "FIRE"];
{
_x params ["", "", "_intersectObject"];
// Only look "through" player and player's vehicle
if (!(_intersectObject isKindOf "CAManBase") && {_intersectObject != vehicle ACE_player}) exitWith {};
if (_intersectObject != ACE_player && {_intersectObject isKindOf "CAManBase" && {[ACE_player, _intersectObject] call FUNC(canOpenMenu)}}) exitWith {
_target =_intersectObject
};
} forEach _intersections;
if (!(_target isKindOf "CAManBase") || {!([ACE_player, _target] call FUNC(canOpenMenu))}) then {
_target = ACE_player;
};
};
};
// Check conditions: canInteract and canOpenMenu
if !([ACE_player, _target, ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false};
if !([ACE_player, _target] call FUNC(canOpenMenu)) exitWith {false};
// Statement
[_target] call FUNC(openMenu);
false
}, {
// Close menu if enough time passed from opening
if (CBA_missionTime - GVAR(lastOpenedOn) > 0.5) exitWith {
[objNull] call FUNC(openMenu);
};
false
}, [DIK_H, [false, false, false]], false, 0] call CBA_fnc_addKeybind;
["ACE3 Common", QGVAR(peekMedicalInfoKey), localize LSTRING(PeekMedicalInfo),
{
// Conditions: canInteract
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Statement
[ACE_player, 0] call FUNC(displayPatientInformation);
false
}, {
if (CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)) then {
[{
CBA_missionTime - GVAR(peekLastOpenedOn) > GVAR(peekMedicalInfoReleaseDelay)
}, {QGVAR(RscPatientInfo) cutFadeOut 0.3}] call CBA_fnc_waitUntilAndExecute;
};
GVAR(peekLastOpenedOn) = CBA_missionTime;
false
}, [DIK_H, [false, true, false]], false, 0] call CBA_fnc_addKeybind;
// Close patient information display when interaction menu is closed
["ace_interactMenuClosed", {
QGVAR(RscPatientInfo) cutFadeOut 0.3;
}] call CBA_fnc_addEventHandler;
[QEGVAR(medical,woundReceived), {
params ["_unit", "_allDamages", ""];
if !(GVAR(peekMedicalOnHit) && {_unit == ACE_player}) exitWith {};
private _bodypart = toLower (_allDamages select 0 select 1);
private _bodypartIndex = ALL_BODY_PARTS find _bodypart;
[ACE_player, _bodypartIndex] call FUNC(displayPatientInformation);
if (CBA_missionTime - GVAR(peekOnHitLastOpenedOn) > GVAR(peekMedicalOnHitDuration)) then {
[{
CBA_missionTime - GVAR(peekOnHitLastOpenedOn) > GVAR(peekMedicalOnHitDuration)
}, {QGVAR(RscPatientInfo) cutFadeOut 0.3}] call CBA_fnc_waitUntilAndExecute;
};
GVAR(peekOnHitLastOpenedOn) = CBA_missionTime;
}] call CBA_fnc_addEventHandler;