ACE3/addons/cookoff/CfgEden.hpp

31 lines
1.5 KiB
C++

class Cfg3DEN {
class Object {
class AttributeCategories {
class ace_attributes {
class Attributes {
class GVAR(enable) { // setting was previously GVAR(enable), so maintain for backwards compatiblity with missions
property = QGVAR(enable); // same as above
control = "Checkbox";
displayName = CSTRING(enableFire_name);
tooltip = CSTRING(enableFire_tooltip);
expression = QUOTE(if (!_value) then {_this setVariable [ARR_3('%s',_value,true)]});
typeName = "BOOL";
condition = "objectVehicle";
defaultValue = QUOTE(GETMVAR(QGVAR(enableFire),true));
};
class GVAR(enableAmmoCookoff) {
property = QGVAR(enableAmmoCookoff);
control = "Checkbox";
displayName = CSTRING(enableAmmoCookoff_name);
tooltip = CSTRING(enableAmmoCookoff_tooltip);
expression = QUOTE(if (!_value) then {_this setVariable [ARR_3('%s',_value,true)]});
typeName = "BOOL";
condition = "objectHasInventoryCargo";
defaultValue = QUOTE(if (_this isKindOf 'ReammoBox_F') then {GETMVAR(QGVAR(enableAmmobox),true)} else {GETMVAR(QGVAR(enableAmmoCookoff),true)});
};
};
};
};
};
};