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31 lines
1.5 KiB
C++
31 lines
1.5 KiB
C++
class Cfg3DEN {
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class Object {
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class AttributeCategories {
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class ace_attributes {
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class Attributes {
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class GVAR(enable) { // setting was previously GVAR(enable), so maintain for backwards compatiblity with missions
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property = QGVAR(enable); // same as above
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control = "Checkbox";
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displayName = CSTRING(enableFire_name);
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tooltip = CSTRING(enableFire_tooltip);
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expression = QUOTE(if (!_value) then {_this setVariable [ARR_3('%s',_value,true)]});
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typeName = "BOOL";
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condition = "objectVehicle";
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defaultValue = QUOTE(GETMVAR(QGVAR(enableFire),true));
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};
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class GVAR(enableAmmoCookoff) {
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property = QGVAR(enableAmmoCookoff);
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control = "Checkbox";
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displayName = CSTRING(enableAmmoCookoff_name);
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tooltip = CSTRING(enableAmmoCookoff_tooltip);
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expression = QUOTE(if (!_value) then {_this setVariable [ARR_3('%s',_value,true)]});
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typeName = "BOOL";
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condition = "objectHasInventoryCargo";
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defaultValue = QUOTE(if (_this isKindOf 'ReammoBox_F') then {GETMVAR(QGVAR(enableAmmobox),true)} else {GETMVAR(QGVAR(enableAmmoCookoff),true)});
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};
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};
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};
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};
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};
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};
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