ACE3/addons/goggles/functions/fnc_isInRotorWash.sqf

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/*
* Author: Garth 'L-H' de Wet
* Checks for nearby running helicopters (within 15m)
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Radius to check for helicopter Default: 15 (optional) <NUMBER>
*
* Return Value:
* <ARRAY>:
* 0: In rotorwash <BOOL>
* 1: Amount of rotor wash. <NUMBER>
*
* Example:
* if (([ace_player, 10] call ace_goggles_fnc_isInRotorWash) select 0) then { hint "Rotor wash"; };
* if (([ace_player] call ace_goggles_fnc_isInRotorWash) select 0) then { hint "Rotor wash"; };
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_heli", "_unit", "_result", "_radius"];
_unit = _this select 0;
_radius = 15;
if (count _this > 1) then {
_radius = _this select 1;
};
_result = [false, _radius + 2];
_heli = (getPosATL _unit) nearEntities [["Helicopter"], _radius];
{
if !(_x isKindOf "ParachuteBase") then {
if (isEngineOn _x) then {
private "_distance";
_distance = (_radius - (_unit distance _x));
if (_distance != 0) then {
_distance = _distance / _radius;
};
if (_distance < (_result select 1)) then {
_result = [true, _distance];
};
};
};
false
} count _heli;
_result