mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
62 lines
1.5 KiB
Plaintext
62 lines
1.5 KiB
Plaintext
/*
|
|
* Author: Garth 'L-H' de Wet
|
|
* Initialises the player object for the explosive system.
|
|
*
|
|
* Arguments:
|
|
* None
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* None
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
//Event for setting explosive placement angle/pitch:
|
|
[QGVAR(place), {_this call FUNC(setPosition)}] call EFUNC(common,addEventHandler);
|
|
|
|
//When getting knocked out in medical, trigger deadman explosives:
|
|
//Event is global, only run on server (ref: ace_medical_fnc_setUnconscious)
|
|
if (isServer) then {
|
|
["medical_onUnconscious", {
|
|
params ["_unit", "_isUnconscious"];
|
|
if (!_isUnconscious) exitWith {};
|
|
TRACE_1("Knocked Out, Doing Deadman", _unit);
|
|
[_unit] call FUNC(onIncapacitated);
|
|
}] call EFUNC(common,addEventHandler);
|
|
};
|
|
|
|
if (!hasInterface) exitWith {};
|
|
|
|
GVAR(PlacedCount) = 0;
|
|
GVAR(Setup) = objNull;
|
|
GVAR(pfeh_running) = false;
|
|
GVAR(CurrentSpeedDial) = 0;
|
|
|
|
// Properly angle preplaced bottom-attack SLAMs
|
|
{
|
|
if (local _x) then {
|
|
switch (typeOf _x) do {
|
|
case ("ACE_SLAMDirectionalMine_Magnetic_Ammo"): {
|
|
[_x, getDir _x, 90] call FUNC(setPosition);
|
|
};
|
|
};
|
|
};
|
|
} forEach allMines;
|
|
|
|
["interactMenuOpened", {
|
|
//Cancel placement if interact menu opened
|
|
if (GVAR(pfeh_running)) then {
|
|
GVAR(placeAction) = PLACE_CANCEL;
|
|
};
|
|
|
|
//Show defuse actions on CfgAmmos (allMines):
|
|
_this call FUNC(interactEH);
|
|
|
|
}] call EFUNC(common,addEventHandler);
|
|
|
|
[{(_this select 0) call FUNC(handleScrollWheel);}] call EFUNC(common,addScrollWheelEventHandler);
|