mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
127 lines
5.1 KiB
Plaintext
127 lines
5.1 KiB
Plaintext
//fnc_findReflections.sqf
|
|
#include "script_component.hpp"
|
|
|
|
private ["_split", "_radi", "_params", "_pos", "_explosiveInfo", "_los", "_nlos", "_zIndex", "_depth", "_indirectHitRange", "_indirectHit", "_distanceCount", "_lastPos", "_test", "_vec", "_testPos", "_buckets", "_excludes", "_bucketIndex", "_bucketPos", "_bucketList", "_c", "_index", "_blist", "_avgX", "_avgY", "_avgZ", "_bpos", "_distance", "_hitFactor", "_hit", "_range", "_refExp", "_rand", "_i", "_x", "_res", "_forEachIndex", "_explosions", "_can", "_dirvec", "_zAng"];
|
|
|
|
_params = _this select 0;
|
|
_pos = _params select 0;
|
|
_explosiveInfo = _params select 1;
|
|
_los = _params select 2;
|
|
_nlos = _params select 3;
|
|
_zIndex = _params select 4;
|
|
_depth = _params select 5;
|
|
_rand = _params select 6;
|
|
|
|
_split = 15;
|
|
_radi = (360/_split*_depth);
|
|
|
|
// player sideChat format["p: %1", _explosiveInfo];
|
|
_indirectHitRange = _explosiveInfo select 0;
|
|
_indirectHit = _explosiveInfo select 1;
|
|
_distanceCount = (floor _indirectHitRange*4) min 100;
|
|
|
|
if(_zIndex < 5) then {
|
|
_lastPos = _pos;
|
|
_zAng = _zIndex*20+2;
|
|
if(_zAng > 80) then {
|
|
_radi = 1;
|
|
_zAng = 90;
|
|
};
|
|
for "_i" from 0 to _radi do {
|
|
_test = true;
|
|
_vec = [1, ((_i*_split)+_rand) mod 360, _zAng] call CBA_fnc_polar2vect;
|
|
for "_x" from 1 to _distanceCount do {
|
|
_testPos = _pos vectorAdd (_vec vectorMultiply _x);
|
|
// drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _testPos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""];
|
|
_res = lineIntersectsWith [_pos, _testPos];
|
|
if(count _res > 0) exitWith {
|
|
_test = false;
|
|
_nlos pushBack _lastPos;
|
|
// {
|
|
// _x addEventHandler ["HandleDamage", { diag_log text format["this: %1", _this]; }];
|
|
// } forEach _res;
|
|
// drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _testPos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""];
|
|
// TEST_PAIRS pushBack [_pos, _lastPos, [1,0,0,1]];
|
|
|
|
};
|
|
// if(terrainIntersectASL [_pos, _testPos]) exitWith {};
|
|
_lastPos = _testPos;
|
|
};
|
|
};
|
|
_params set[4, _zIndex+1];
|
|
} else {
|
|
_depth = _depth + 1;
|
|
_buckets = [];
|
|
_excludes = [];
|
|
_bucketIndex = 0;
|
|
_bucketPos = nil;
|
|
_bucketList = nil;
|
|
_c = 0;
|
|
while { count(_nlos) != count(_excludes) && _c < (count _nlos) } do {
|
|
scopeName "mainSearch";
|
|
{
|
|
if(!(_forEachIndex in _excludes)) then {
|
|
_index = _buckets pushBack [_x, [_x]];
|
|
_excludes pushBack _forEachIndex;
|
|
_bucketPos = _x;
|
|
_bucketList = (_buckets select _index) select 1;
|
|
breakTo "mainSearch";
|
|
};
|
|
} forEach _nlos;
|
|
{
|
|
if(!(_forEachIndex in _excludes)) then {
|
|
_testPos = _x;
|
|
if(_testPos vectorDistanceSqr _bucketPos <= 30) then {
|
|
_bucketList pushBack _x;
|
|
_excludes pushBack _forEachIndex;
|
|
};
|
|
};
|
|
} forEach _nlos;
|
|
_c = _c + 1;
|
|
};
|
|
|
|
// player sideChat format["c: %1", count _buckets];
|
|
_explosions = [];
|
|
{
|
|
_blist = _x select 1;
|
|
_avgX = 0;
|
|
_avgY = 0;
|
|
_avgZ = 0;
|
|
|
|
{
|
|
_avgX = _avgX + (_x select 0);
|
|
_avgY = _avgY + (_x select 1);
|
|
_avgZ = _avgZ + (_x select 2);
|
|
} forEach _blist;
|
|
_c = count _blist;
|
|
_bpos = [_avgX/_c, _avgY/_c, _avgZ/_c];
|
|
|
|
_distance = _pos vectorDistance _bpos;
|
|
_hitFactor = 1-(((_distance/(_indirectHitRange*4)) min 1) max 0);
|
|
// _hitFactor = 1/(_distance^2);
|
|
_hit = _indirectHit*_hitFactor;
|
|
_hit = (floor (_hit/4)) min 500;
|
|
_hit = _hit - (_hit%10);
|
|
_range = (floor (_indirectHitRange-(_distance/4))) min 100;
|
|
_range = _range - (_range%2);
|
|
|
|
if(_hit >= 10 && _range > 0) then {
|
|
// TEST_ICONS pushBack [_bpos, format["h: %1, r: %2, hf: %3 d: %4 ihr: %5", _hit, _range, _hitFactor, _distance, _indirectHitRange*4]];
|
|
// TEST_PAIRS pushBack [_pos, _bpos, [1,0,0,1]];
|
|
_refExp = format["ace_explosion_reflection_%1_%2", _range, _hit];
|
|
// _refExp createVehicle (ASLtoATL _bpos);
|
|
// drop ["\a3\data_f\Cl_basic","","Billboard",1,15,ASLtoATL _bpos,[0,0,0],1,1.275,1.0,0.0,[1],[[1,0,0,1]],[0],0.0,2.0,"","",""];
|
|
|
|
_explosions pushBack [_refExp, _bpos, _hit, _distance, _indirectHitRange/4, _depth];
|
|
|
|
};
|
|
if(count _explosions > (_radi*2)/_depth) exitWith {};
|
|
} forEach _buckets;
|
|
// _can = "Land_Bricks_V4_F" createVehicle (ASLtoATL _pos);
|
|
// _dirvec = _pos vectorFromTo ((ATLtoASL (player modelToWorldVisual (player selectionPosition "Spine3"))));
|
|
// _dirvec = _dirvec vectorMultiply 100;
|
|
// _can setVelocity _dirvec;
|
|
[DFUNC(doExplosions), 0, [_explosions, 0]] call CBA_fnc_addPerFrameHandler;
|
|
[(_this select 1)] call CBA_fnc_removePerFrameHandler;
|
|
};
|