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b30f023c04
* Adds Icon option for Low blood volume at Medical Feedback - Adds setting to switch Low blood volume effect with 3 options: Color fading, Icon, Color fading + Icon - Adds icon to UI on low blood - Adds icon PAA files * Review fixes - Added ACE tags to added controls - Added defines for GUI position/size - Added missing newline at EOF - Updated fnc_effectBloodVolumeIcon (removed usage of uiNamespace and minor changes) - CBA_fnc_addSetting is now used to init settings - Icon path macro updated to return formatted path * Review fixes vol.2 - Removed `disableSerialization` and added default value for indicator control and not null checks to effectBVI function - Removed defines from RscInGameUI and used a3 defines instead - Changed formatting of macroses * Review fixes vol.3 - Fixed exec code of BV setting - Removed ctrlCommit from eBVI function - Changed initEffects function to be able to update pain and BV effects only - Changed control name from `BloodVolumeInfoIndicator` to `bloodVolumeIndicator` - Various formatting tweaks (spaces/lines/uppercase/periods) * Review fixed vol.4 - Remove extra checks from eBVI func - Restores contol's onLoad script using ARR_2(QQGVAR()) |
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fnc_effectBleeding.sqf | ||
fnc_effectBloodVolume.sqf | ||
fnc_effectBloodVolumeIcon.sqf | ||
fnc_effectHeartBeat.sqf | ||
fnc_effectIncapacitated.sqf | ||
fnc_effectPain.sqf | ||
fnc_effectUnconscious.sqf | ||
fnc_handleEffects.sqf | ||
fnc_initEffects.sqf | ||
fnc_playInjuredSound.sqf | ||
script_component.hpp |