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2eedf7a4e7
* Fix display ammo count in vehicle * Revert CSW changes
123 lines
3.9 KiB
Plaintext
123 lines
3.9 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2 and esteldunedain
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* Display the ammo of the currently loaded magazine of the target or count rifle grenades.
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*
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* Arguments:
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* 0: Target <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* player call ace_reload_fnc_displayAmmo
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*
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* Public: No
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*/
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#define COUNT_BARS 12
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params ["_target"];
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private _isStaticWeapon = _target isKindOf "StaticWeapon";
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if (_isStaticWeapon) then {
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[currentWeapon _target, currentMuzzle _target, "", currentMagazine _target]
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} else {
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weaponState _target
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} params ["_weapon", "_muzzle", "", "_magazine"];
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// currentWeapon returns "" for static weapons before they are shot once
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if (_isStaticWeapon) then {
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if (_weapon == "") then {
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if (count (weapons _target) == 1) then {
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_weapon = (weapons _target) select 0;
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_muzzle = _weapon;
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};
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};
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if (_magazine == "") then {
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// Try to get magazine using magazinesAmmoFull
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private _magazines = magazinesAmmoFull _target;
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{
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if (_x select 2) exitWith {
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_magazine = _x select 0;
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};
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} forEach _magazines;
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};
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// For static weapons the muzzle seemingly never returns anything for static weapons with/without people inside
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if (_muzzle == "") then {
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_muzzle = _weapon;
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};
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};
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TRACE_3("",_weapon,_muzzle,_magazine);
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if ("" in [_weapon, _magazine]) exitWith {};
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private _ammo = _target ammo _muzzle;
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private _magazineConfig = configFile >> "CfgMagazines" >> _magazine;
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private _maxRounds = getNumber (_magazineConfig >> "count") max 1;
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private _count = -1; // Show a count instead of ammo bars (ignore if -1)
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if (_muzzle != _weapon) then {
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// grenade launcher (or some kind of seconday muzzle)
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if (_ammo > 0) then {
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if (_maxRounds == 1) then { // singleShot so show count of identical mags available instead of ammo bars
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_count = 1 + ({_x == _magazine} count magazines _target);
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};
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} else {
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if (_maxRounds <= 3) then { // empty GL/3GL - don't have a real magazine so just show count of any compatible mag
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_magazine = "";
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private _compatibleMagazines = [configFile >> "CfgWeapons" >> _weapon >> _muzzle] call CBA_fnc_compatibleMagazines;
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_count = {_x in _compatibleMagazines} count (magazines _target); // safe because everything is config case
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};
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};
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};
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private _ammoBarsStructuredText = if (_count >= 0) then {
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parseText format ["<t align='center' >%1x</t>", _count]
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} else {
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if (_maxRounds >= COUNT_BARS) then {
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_count = round (COUNT_BARS * _ammo / _maxRounds);
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if (_ammo > 0) then {_count = _count max 1};
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if (_ammo < _maxRounds) then {_count = _count min (COUNT_BARS - 1)};
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} else {
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_count = _ammo;
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};
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private _color = [((2 * (1 - _ammo / _maxRounds)) min 1), ((2 * _ammo / _maxRounds) min 1), 0];
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private _string = "";
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for "_a" from 1 to _count do {
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_string = _string + "|";
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};
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private _text = [_string, _color] call EFUNC(common,stringToColoredText);
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_string = "";
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for "_a" from (_count + 1) to (_maxRounds min COUNT_BARS) do {
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_string = _string + "|";
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};
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composeText [_text, [_string, "#808080"] call EFUNC(common,stringToColoredText)];
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};
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if (_isStaticWeapon) then {
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//Vehicle mags (usualy) don't have pictures, so just show the text above ammo count
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private _loadedName = getText (_magazineConfig >> "displaynameshort");
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_loadedName = parseText format ["<t align='center' >%1</t>", _loadedName];
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private _text = composeText [_loadedName, linebreak, _ammoBarsStructuredText];
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[_text] call EFUNC(common,displayTextStructured);
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} else {
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if (_magazine != "") then {
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private _picture = getText (_magazineConfig >> "picture");
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[_ammoBarsStructuredText, _picture] call EFUNC(common,displayTextPicture);
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} else {
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[_ammoBarsStructuredText, 1] call EFUNC(common,displayTextStructured);
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};
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};
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