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111 lines
5.5 KiB
C++
111 lines
5.5 KiB
C++
/*
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Header: script_xeh.hpp
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Description:
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Used internally.
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*/
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/////////////////////////////////////////////////////////////////////////////////
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// MACRO: EXTENDED_EVENTHANDLERS
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// Add all XEH event handlers
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/////////////////////////////////////////////////////////////////////////////////
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#define EXTENDED_EVENTHANDLERS init = "(_this select 0) call CBA_fnc_initEvents; (_this select 0) call CBA_fnc_init"; \
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fired = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_fired"")"; \
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animChanged = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_animChanged"")"; \
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animDone = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_animDone"")"; \
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animStateChanged = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_animStateChanged"")"; \
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containerClosed = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_containerClosed"")"; \
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containerOpened = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_containerOpened"")"; \
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controlsShifted = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_controlsShifted"")"; \
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dammaged = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_dammaged"")"; \
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engine = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_engine"")"; \
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epeContact = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_epeContact"")"; \
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epeContactEnd = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_epeContactEnd"")"; \
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epeContactStart = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_epeContactStart"")"; \
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explosion = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_explosion"")"; \
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firedNear = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_firedNear"")"; \
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fuel = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_cba_xeh_fuel"")"; \
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gear = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_gear"")"; \
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getIn = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_getIn"")"; \
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getInMan = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_getInMan"")"; \
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getOut = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_getOut"")"; \
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getOutMan = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_getOutMan"")"; \
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handleHeal = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_handleHeal"")"; \
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hit = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_hit"")"; \
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hitPart = "{_this call _x} forEach ((_this select 0 select 0) getVariable ""cba_xeh_hitPart"")"; \
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incomingMissile = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_incomingMissile"")"; \
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inventoryClosed = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_inventoryClosed"")"; \
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inventoryOpened = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_inventoryOpened"")"; \
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killed = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_killed"")"; \
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landedTouchDown = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_landedTouchDown"")"; \
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landedStopped = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_landedStopped"")"; \
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local = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_local"")"; \
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respawn = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_respawn"")"; \
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put = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_put"")"; \
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take = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_take"")"; \
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seatSwitched = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_seatSwitched"")"; \
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seatSwitchedMan = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_seatSwitchedMan"")"; \
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soundPlayed = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_soundPlayed"")"; \
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weaponAssembled = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_weaponAssembled"")"; \
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weaponDisassembled = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_weaponDisassembled"")"; \
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weaponDeployed = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_weaponDeployed"")"; \
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weaponRested = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_weaponRested"")"; \
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reloaded = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_reloaded"")"; \
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firedMan = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_firedMan"")"; \
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turnIn = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_turnIn"")"; \
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turnOut = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_turnOut"")"; \
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deleted = "{_this call _x} forEach ((_this select 0) getVariable ""cba_xeh_deleted"")";
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/*
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MACRO: DELETE_EVENTHANDLERS
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Removes all event handlers.
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*/
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#define DELETE_EVENTHANDLERS init = ""; \
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fired = ""; \
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animChanged = ""; \
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animDone = ""; \
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animStateChanged = ""; \
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containerClosed = ""; \
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containerOpened = ""; \
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controlsShifted = ""; \
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dammaged = ""; \
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engine = ""; \
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epeContact = ""; \
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epeContactEnd = ""; \
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epeContactStart = ""; \
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explosion = ""; \
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firedNear = ""; \
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fuel = ""; \
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gear = ""; \
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getIn = ""; \
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getInMan = ""; \
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getOut = ""; \
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getOutMan = ""; \
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handleHeal = ""; \
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hit = ""; \
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hitPart = ""; \
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incomingMissile = ""; \
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inventoryClosed = ""; \
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inventoryOpened = ""; \
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killed = ""; \
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landedTouchDown = ""; \
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landedStopped = ""; \
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local = ""; \
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respawn = ""; \
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put = ""; \
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take = ""; \
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seatSwitched = ""; \
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soundPlayed = ""; \
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weaponAssembled = ""; \
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weaponDisassembled = ""; \
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weaponDeployed = ""; \
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weaponRested = ""; \
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reloaded = ""; \
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firedMan = ""; \
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turnIn = ""; \
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turnOut = ""; \
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deleted = "";
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