ACE3/addons/tripod/functions/fnc_place.sqf

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/*
* Author: Rocko, Ruthberg
* Place down tripod
*
* Arguments:
* 0: unit <OBJECT>
* 1: tripod class <STRING>
*
* Return value:
* None
*
* Example:
* [player, "ACE_Tripod"] call ace_tripod_fnc_place
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_tripodClass"];
_unit removeItem _tripodClass;
if (stance _unit == "STAND") then {
[_unit, "AmovPercMstpSrasWrflDnon_diary"] call EFUNC(common,doAnimation);
};
[{
params ["_unit"];
private ["_direction", "_position", "_tripod"];
_direction = getDir _unit;
_position = getPosASL _unit vectorAdd [0.8 * sin _direction, 0.8 * cos _direction, 0.02];
_tripod = "ACE_TripodObject" createVehicle [0, 0, 0];
{
_tripod animate [_x, 1];
} count ["slide_down_tripod", "retract_leg_1", "retract_leg_2", "retract_leg_3"];
[{
(_this select 0) params ["_tripod", "_direction", "_position"];
if (_tripod animationPhase "slide_down_tripod" == 1) then {
_tripod setDir _direction;
_tripod setPosASL _position;
if ((getPosATL _tripod select 2) - (getPos _tripod select 2) < 1E-5) then { // if not on object, then adjust to surface normale
_tripod setVectorUp (surfaceNormal (position _tripod));
};
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
}, 0, [_tripod, _direction, _position]] call CBA_fnc_addPerFrameHandler;
}, [_unit], 1] call CBA_fnc_waitAndExecute;