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05ab1bbe99
* Unload ViV before dragging/carrying * Update addons/dragging/functions/fnc_carryObject.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Use lazy eval to check if item was unloaded --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> |
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.. | ||
anim | ||
functions | ||
UI/icons | ||
$PBOPREFIX$ | ||
CfgEventHandlers.hpp | ||
CfgMovesBasic.hpp | ||
CfgMovesMaleSdr.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
initKeybinds.inc.sqf | ||
initSettings.inc.sqf | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_dragging
Adds ability to drag and carry objects.