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392a0770b3
* Add destroyed boat ejecting * Delete EH global cleanup * Add check explosiveness * Optimize EH * Move EH to function, remove config values * Move code to cookoff * Use macro for explosiveness * Fix include
34 lines
645 B
Plaintext
34 lines
645 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Dystopian
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* Ejects crew from destroyed vehicle.
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* Should be called from HandleDamage EH.
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*
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* Arguments:
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* HandleDamage EH <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* _this call ace_cookoff_fnc_handleDamageEjectIfDestroyed
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*
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* Public: No
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*/
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params ["_vehicle", "", "", "", "_ammo"];
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if (alive _vehicle) exitWith {};
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TRACE_2("ejectIfDestroyed HDEH",typeOf _vehicle,_this);
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if (!IS_EXPLOSIVE_AMMO(_ammo)) then {
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{
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if (alive _x) then {
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moveOut _x;
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};
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} forEach crew _vehicle;
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};
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_vehicle removeEventHandler ["HandleDamage", _thisEventHandler];
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