mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Jonpas
|
|
* Checks if a throwable can be prepared.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
* 1: Ignore Last Thrown Time <BOOL> (default: false)
|
|
*
|
|
* Return Value:
|
|
* Can Prepare <BOOL>
|
|
*
|
|
* Example:
|
|
* [unit] call ace_advanced_throwing_fnc_canPrepare
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_unit", ["_ignoreLastThrownTime", false]];
|
|
|
|
// Don't delay when picking up
|
|
if (_ignoreLastThrownTime) then {
|
|
_unit setVariable [QGVAR(lastThrownTime), -1];
|
|
};
|
|
|
|
GVAR(enabled) &&
|
|
|
|
#ifdef ALLOW_QUICK_THROW
|
|
{true} &&
|
|
#else
|
|
{_unit getVariable [QGVAR(lastThrownTime), CBA_missionTime - 3] < CBA_missionTime - 2} && // Prevent throwing in quick succession
|
|
#endif
|
|
|
|
{!(call EFUNC(common,isFeatureCameraActive))} &&
|
|
{[_unit, objNull, ["isNotInside", "isNotSwimming", "isNotSitting"/*, "isNotOnLadder"*/]] call EFUNC(common,canInteractWith)} && // Ladder needs positioning fixes on throw
|
|
{_unit call CBA_fnc_canUseWeapon} && // Disable in non-FFV seats due to surface detection issues
|
|
{"" == currentWeapon _unit || {currentWeapon _unit != secondaryWeapon _unit}} &&
|
|
{0 >= _unit getVariable [QEGVAR(common,effect_blockThrow), 0]} &&
|
|
{isNull (ACE_controlledUAV select 0)}
|