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52 lines
1.1 KiB
Plaintext
52 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Garth 'L-H' de Wet, commy2
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* Handles explosions.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Function is handled? <BOOL>
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*
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* Example:
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* [bob] call ace_goggles_fnc_handleExplosion
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*
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* Public: No
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*/
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params ["_unit"];
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if (_unit != ACE_player) exitWith {true};
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call FUNC(applyDirtEffect);
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if (GETBROKEN) exitWith {true};
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private _config = configFile >> "CfgGlasses" >> goggles _unit;
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if ((_this select 1) call FUNC(GetExplosionIndex) < getNumber (_config >> "ACE_Resistance")) exitWith {true};
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if !([_unit] call FUNC(isGogglesVisible)) exitWith {
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["ace_glassesCracked", [_unit]] call CBA_fnc_localEvent;
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true
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};
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private _effects = GETGLASSES(_unit);
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_effects set [BROKEN, true];
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SETGLASSES(_unit,_effects);
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if (getText (_config >> "ACE_OverlayCracked") != "") then {
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if (call FUNC(ExternalCamera)) exitWith {};
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if (isNull (GLASSDISPLAY)) then {
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GVAR(GogglesLayer) cutRsc ["RscACE_Goggles", "PLAIN", 1, false];
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};
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(GLASSDISPLAY displayCtrl 10650) ctrlSetText getText (_config >> "ACE_OverlayCracked");
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};
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["ace_glassesCracked", [_unit]] call CBA_fnc_localEvent;
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true
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